[19:02 UTC] *** Logging started. *** [12:03 PM PT] Andrew Hellershanks: Hello, everyone. [12:03 PM PT] Lyr Lobo: Hello! *grins* [12:03 PM PT] Kayaker Magic: I have to leave early, so I'm going to ask my question early: [12:03 PM PT] Orbert.Tatham @hg.zetaworlds.com: Hello, all [12:03 PM PT] Lyr Lobo: Great [12:03 PM PT] Lyr Lobo: Hello orbert [12:03 PM PT] Kayaker Magic: When an offline IM arrives, it is stored in the database, and delivered when you log on. [12:04 PM PT] Andrew Hellershanks: np, Kayaker. Should we wait a minute or two longer for some others to arrive? [12:04 PM PT] Lyr Lobo: we can repeat it for them *smiles8 [12:04 PM PT] Kayaker Magic: The database has a timestamp, but when I read the message, it seems to have the time/date of the moment I read it, not the time it arrived. [12:04 PM PT] Kayaker Magic: Is there any way to know when a message was sent/arrived? [12:05 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It's part of the message itself actually [12:05 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Right at the start it has the time when it was recorded [12:06 PM PT] Andrew Hellershanks: hm... I thought the timestamp was the time the message was sent. [12:06 PM PT] Kayaker Magic: The time I see is just the viewer telling me when it displayed it for me. [12:06 PM PT] Vincent.Sylvester @hg.zetaworlds.com: [11:06] Username: (recorded timestamp) actual message that was sent [12:06 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Something along those lines [12:07 PM PT] Kayaker Magic: I'm doing a test right now... [12:08 PM PT] Andrew Hellershanks: Have you checked what gets recorded in the database if you aren't online at the time a message is sent to you? [12:08 PM PT] Kayaker Magic: Hmm, yes, the message looks like this: "[11:07] Kayaker Magic: (Saved Tue Jan 31 11:06:52 2023)hello" [12:09 PM PT] Kayaker Magic: OK, I withdraw the question until I try it on another grid where I thought I saw no saved date/time. [12:09 PM PT] Andrew Hellershanks: ok. Do you have any other questions? [12:09 PM PT] Kayaker Magic: Not today! [12:10 PM PT] Andrew Hellershanks: I was looking at git log and there has been a fair bit of activity this past week. [12:11 PM PT] Vincent.Sylvester @hg.zetaworlds.com: We had two additions in LSL this week along with some minor changes [12:11 PM PT] Vincent.Sylvester @hg.zetaworlds.com: New Firestorm beta also, all trying to fix profiles up [12:11 PM PT] Andrew Hellershanks: Hello, Selby. [12:12 PM PT] Kayaker Magic: I'm running that beta 6.6.9.68580 Firestorm right now, on a Linux desktop. [12:12 PM PT] Selby.Evans @grid.kitely.com:8002: hi everyone [12:12 PM PT] Andrew Hellershanks: I'm on 6.6.8 [12:12 PM PT] Lyr Lobo: Heya Selby! [12:12 PM PT] Ubit Umarov: that one should have profiles fixed [12:12 PM PT] Kayaker Magic: I just looked at Ubit's profile: It must be wrong, cause it has a picture of a cat! [12:13 PM PT] Ubit Umarov: meow [12:13 PM PT] Lyr Lobo laughs [12:13 PM PT] Lyr Lobo: cool cat [12:13 PM PT] Cuga.Rajal @rajal.org:9000: His appearance here is a disguise [12:13 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Explains the typos, no thumbs :) [12:13 PM PT] Andrew Hellershanks: What's wrong with having a picture of a cat? I have a couple of ones I could put up in mine. [12:13 PM PT] Lyr Lobo chuckles [12:14 PM PT] Orbert.Tatham @hg.zetaworlds.com: I still have my favorite with the glowing eyes [12:14 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I think mostly fixing picks classifieds and the like, also interests tab might be coming back [12:14 PM PT] Vincent.Sylvester @hg.zetaworlds.com: LL making mostly silly changes lately [12:15 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Today got a mantis about a missing function even that doesn't make a whole lot of sense [12:15 PM PT] Vincent.Sylvester @hg.zetaworlds.com: A string replace thing with a count variable that either goes right to left or left to right and replaces X amount of found strings [12:15 PM PT] Andrew Hellershanks: Is llReplaceSubString() a function recently added by LL over in that other place? [12:16 PM PT] Vincent.Sylvester @hg.zetaworlds.com: So you can't really replace anything in the middle of the string, just at either ends inwards [12:17 PM PT] Andrew Hellershanks: hmm... I thought there was a function to change the middle of the string. If not,I may be remembering an example of how to do it. [12:17 PM PT] Ubit Umarov: it is not a missing function [12:17 PM PT] Ubit Umarov: it seems it is still not a official one :) [12:17 PM PT] Ubit Umarov: so code changes it is [12:17 PM PT] Ubit Umarov: hmm let me see [12:17 PM PT] Vincent.Sylvester @hg.zetaworlds.com: We have a few ossl string replace functions that work differently which seem a bit more useful, but eh [12:17 PM PT] Ubit Umarov: on that is simple, i just made it today lol [12:17 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Was fun trying to implement that without using regex [12:18 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Silly, but fun [12:18 PM PT] Ubit Umarov: mantis 9056: add llReplaceSubString() [12:19 PM PT] Ubit Umarov: well im not masochist, so i just used regex :P [12:19 PM PT] Vincent.Sylvester @hg.zetaworlds.com: hehe [12:19 PM PT] Ubit Umarov: :) [12:19 PM PT] Andrew Hellershanks: :) [12:20 PM PT] Ubit Umarov: changed a Yengine error message on dotnet6 [12:20 PM PT] Kayaker Magic: Back to my question, I just tried the experiment on another grid, and it DOES NOT put the sent date in the message! So there is something wrong with the way I have IMs set up on that grid. Any hints to where I should look in the OpenSim.ini or Robust.ini files to fix this? [12:20 PM PT] Ubit Umarov: i did log some odd scripts ids.. now to does try to tell the prim and script name [12:21 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Oh yeah... I knew I forgot something, been meaning to backport that [12:21 PM PT] Ubit Umarov: for profiles i made a few changes to improve the online information [12:21 PM PT] Ubit Umarov: that should now work fine for users on same grid [12:21 PM PT] Andrew Hellershanks: Kayaker, are you using the offline.php file as a helper? [12:22 PM PT] Ubit Umarov: HG.. well not so, still [12:22 PM PT] Cuga.Rajal @rajal.org:9000: Kayaker, I think that would be an offline messaging module? [12:22 PM PT] Ubit Umarov: you cna test here now [12:22 PM PT] Kayaker Magic: I'm not using the php helper. [12:22 PM PT] Ubit Umarov: friends noot on this region, did not show online [12:23 PM PT] Ubit Umarov: well still has fails lol [12:23 PM PT] Vincent.Sylvester @hg.zetaworlds.com: My friendslist only shows one person online, Ubit, Orbert should show as well, but says offline [12:23 PM PT] Ubit Umarov: actually nm [12:23 PM PT] Vincent.Sylvester @hg.zetaworlds.com: So yeah HG is fail though that's nothing new [12:23 PM PT] Ubit Umarov: i did not update the region [12:23 PM PT] Ubit Umarov: oops [12:23 PM PT] Ubit Umarov: lol [12:24 PM PT] Ubit Umarov: but should work better now :) [12:24 PM PT] Andrew Hellershanks: hm... the offline.php file only gets the time/date so it can include that when sending the email message about the receipt of an IM. [12:24 PM PT] Ubit Umarov: on dotnet6 at first install we would need to copy a file on linux [12:24 PM PT] Vincent.Sylvester @hg.zetaworlds.com: When you expect HG to fail you are ever more delighted when it doesn't, brings you more happiness in life :D [12:24 PM PT] Ubit Umarov: i made the region code do it now [12:24 PM PT] Andrew Hellershanks: hehe [12:25 PM PT] Ubit Umarov: i did accept a patch adding llGetInventoryAcquireTime [12:25 PM PT] Ubit Umarov: and then did some fixes to it.. [12:25 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Both of the functions added are still in the air a bit, since they are not even fully finished at SL right now [12:26 PM PT] Ubit Umarov: ok guess that was it.. during last week :) [12:26 PM PT] Vincent.Sylvester @hg.zetaworlds.com: So might have some changes to them in future depending on what happens there [12:26 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Acquire time might get down to ms level accuracy, though that would mean changes to database and so on, quite breaking so yeah have to wait and see [12:27 PM PT] Ubit Umarov: no it will not [12:27 PM PT] Ubit Umarov: that ms issue is jsut output formating [12:28 PM PT] Ubit Umarov: ( a ms issue present at sl wiki ) [12:28 PM PT] Vincent.Sylvester @hg.zetaworlds.com: They say it might in future include ms, doesn't say if it will be accurate to that, but I would imagine so, why else would you do that [12:28 PM PT] Ubit Umarov: some lsl functions that return a time string, do it including ms [12:28 PM PT] Ubit Umarov: this one does not [12:29 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Though it would surprise me if they do record it to that accuracy [12:29 PM PT] Ubit Umarov: so there is a note about possible issues of one tries to compare those dates using string compare functions [12:30 PM PT] Ubit Umarov: so as i said, nothing to do with the time resolution that is actuall mostly irrelevant [12:31 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The conversation we had on irc about that seems that moving items between prims is so fast that in order to tell what came first you'd need ms resolution to tell [12:31 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Not sure if it's meant for that though [12:32 PM PT] Ubit Umarov: guess most datetime resolution is around 15.6ms in win [12:33 PM PT] Ubit Umarov: stand settings win that is.. ( can be changed at expense of more electric power usage ) [12:33 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The inventory changed events do fire in proper order though so utilizing those you can determine what came first as well [12:34 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Course if you never record that and later need to check you are sol [12:34 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If the plan is to use that function then at transfer times of less than a second you need more time resolution [12:34 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Though I doubt it is recorded to that level [12:34 PM PT] Ubit Umarov: a more real issue on that function, is that we may not set that creation time currectly on all code paths [12:34 PM PT] Ubit Umarov: details :P [12:35 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Adding ms to the times is adding 20% more bytes to the field [12:35 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Could just impose the same two second delay on object to object transfer, problem solved xD [12:36 PM PT] Ubit Umarov: in fact worng [12:36 PM PT] Ubit Umarov: duhh [12:36 PM PT] Ubit Umarov: those are in unixtime seconds [12:36 PM PT] Ubit Umarov: no ms ever [12:36 PM PT] Ubit Umarov: integer unixtime seconds [12:36 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Timing is all over the place depending on setup as well, slow disk speed you wait longer to see stuff move [12:37 PM PT] Ubit Umarov: i should ignore more some comments on mantis :P [12:38 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Have not looked at the db in detail what changes to the field would be needed, plus all the code changes... [12:38 PM PT] Ubit Umarov: about your issue kayaker [12:38 PM PT] Ubit Umarov: i went check code and i see a strange time change [12:38 PM PT] Ubit Umarov: ... [12:38 PM PT] Ubit Umarov: if (client != null) im.offline = 0; if (im.offline == 0) im.timestamp = (uint)Util.UnixTimeSinceEpoch(); [12:38 PM PT] Ubit Umarov: this sounds odd [12:39 PM PT] Kayaker Magic: yes... [12:39 PM PT] Ubit Umarov: need o check why it is there [12:39 PM PT] Ubit Umarov: sure last if is right.. [12:39 PM PT] Ubit Umarov: well or not lol [12:40 PM PT] Kayaker Magic: Well, I have some ideas to look into. I'll compare OSGrid setup with mine, and I'll try the PHP helper to see if it adds those sent times and switch to it. [12:40 PM PT] Ubit Umarov: opensim hidin propagtion delay time? [12:40 PM PT] Ubit Umarov: :) [12:40 PM PT] Ubit Umarov: hiding... [12:40 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It records timestamps in two places, as part of the message xml data and as db field [12:40 PM PT] Kayaker Magic: But I have to run now, thanks for looking into it! Meeting in RL in a few. [12:42 PM PT] Cuga.Rajal @rajal.org:9000: I have a general question about mantis updating [12:42 PM PT] Andrew Hellershanks: What is your question, Cuga? [12:42 PM PT] Cuga.Rajal @rajal.org:9000: I just have some Mantis issues from the last couple months that need to either be closed out or updated. Should I PM somebody about that, or are those something to discuss here? [12:43 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If you believe them to be resolved you can mark them as resolved yourself actually [12:43 PM PT] Cuga.Rajal @rajal.org:9000: oh? [12:43 PM PT] Cuga.Rajal @rajal.org:9000: ok [12:43 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It's always good to leave them for a bit in case someone finds a problem with them, but usually if you hear nothing for months you can mark them as resolved if the problem has been fixed or the code change been merged [12:43 PM PT] Cuga.Rajal @rajal.org:9000: If somebody os actually working on a Mantis but there is no record in the mantis of that, ? [12:44 PM PT] Vincent.Sylvester @hg.zetaworlds.com: That's what I been doing mostly, re-testing old issues and closing them up [12:44 PM PT] Cuga.Rajal @rajal.org:9000: since I don't assign issues to people :) [12:45 PM PT] Andrew Hellershanks: :) [12:45 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Nah if you think the problem is resolved you can mark it as resolved, that's basically closed [12:45 PM PT] Cuga.Rajal @rajal.org:9000: some are, some arent [12:45 PM PT] Vincent.Sylvester @hg.zetaworlds.com: As reporter I think you can re-open them still should you find an issue later on [12:45 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Well I can only mark them as resolved, reporters cannot close issues [12:45 PM PT] Cuga.Rajal @rajal.org:9000: if it;s not resolved and I know somebody is working on it [12:46 PM PT] Ubit Umarov: hmm that im time stamp is set to current time since 2010 [12:46 PM PT] Cuga.Rajal @rajal.org:9000: shold I "assign" it to them? [12:46 PM PT] Ubit Umarov: guess broken since then for offline msgs [12:46 PM PT] Vincent.Sylvester @hg.zetaworlds.com: You don't need to assign an issue [12:46 PM PT] Cuga.Rajal @rajal.org:9000: just so that others know whats happening [12:47 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Usually whenever there is an update to an issue it gets posted in the comments [12:47 PM PT] Cuga.Rajal @rajal.org:9000: usually [12:48 PM PT] Ubit Umarov: how can you assign work to someone you do not pay? :p [12:48 PM PT] Ubit Umarov: jezz [12:48 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Well there are over 1000 open issues still that either need testing or some work to resolve so... [12:48 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If someone wants to take care of things they can assign themselves to it, that's how it is normally done [12:48 PM PT] Cuga.Rajal @rajal.org:9000: should the mantis have a record of what was actually done before being closed out? [12:49 PM PT] Ubit Umarov: that field should be at most used by us to remember what core dev is on it [12:49 PM PT] Ubit Umarov: imo [12:49 PM PT] Cuga.Rajal @rajal.org:9000: I can just say, "Ubit did this on (date)" in the comments [12:49 PM PT] Andrew Hellershanks nods [12:49 PM PT] Ubit Umarov: guess it is just mostly ignored :) [12:49 PM PT] Vincent.Sylvester @hg.zetaworlds.com: When you select to change the status to resolved it gives you a text box to enter a last comment to it, you can put it in there [12:49 PM PT] Cuga.Rajal @rajal.org:9000: ok then, I wasn;t sure if i was stepping on someone's toes if I did it myself [12:49 PM PT] Andrew Hellershanks: If you know someone is working on a mantis you can suggest they assign it to themself. [12:49 PM PT] Cuga.Rajal @rajal.org:9000: ok thanks [12:50 PM PT] Andrew Hellershanks: Ten minutes before the top of the hour. Any more questions? [12:51 PM PT] Jagga Meredith: es i'm having a rotation issue [12:51 PM PT] Andrew Hellershanks: Go ahead, Jagga [12:51 PM PT] Object: Script running [12:52 PM PT] Ubit Umarov: what rotation ? [12:53 PM PT] Jagga Meredith: look in script in cylinder [12:53 PM PT] Jagga Meredith: I'm doing llSetPrimitiveParams([PRIM_POSITION, home,PRIM_ROTATION,rot]); [12:53 PM PT] Jagga Meredith: but I can't get it to rotate [12:54 PM PT] Jagga Meredith: also in this physics I can't get cylinder to sit upright as soon as I turm it physical [12:55 PM PT] Jagga Meredith: I've tried hardcoding rot [12:55 PM PT] Object: Script running [12:55 PM PT] Cuga.Rajal @rajal.org:9000: on the forst I would try 2 things - try using llSetLinkPrimitiveParamsFast() and see if you still have the problem. Also, rotation wont happen if the value is too small, test with a higher value [12:56 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Is this still that bowling thing? [12:56 PM PT] Jagga Meredith: I've seen the return to position script on the Wiki but it's way too complicatedfor teaching [12:56 PM PT] Jagga Meredith: yes [12:57 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Set the prim to non-physical, then do your movement and rotations, then set it physical again [12:57 PM PT] Jagga Meredith: ok [12:57 PM PT] Object: [12:58 PM PT] Cuga.Rajal @rajal.org:9000: child prim rotations are rendered by the graphics card, so graphics-heavy scenes sometimes leave out rotation of child prims when they are overloaded [12:58 PM PT] Object: [12:58 PM PT] Object: restore [12:58 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Resetting the pins you want to do that while they are not physical, gets less messy [12:59 PM PT] Jagga Meredith: ok [1:00 PM PT] Object: restore [1:00 PM PT] Object: restore [1:00 PM PT] Ubit Umarov: well it working for me [1:00 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I have a fairground ride somewhere, you sit in a ball and roll around in a large bowl, when you reach the bottom it sets non-physical and then moves back to the starting point, then you can go again [1:00 PM PT] Object: restore [1:00 PM PT] Ubit Umarov: see? [1:00 PM PT] Ubit Umarov: non physical.. [1:01 PM PT] Jagga Meredith: aha [1:01 PM PT] Jagga Meredith: ok I know how to do that [1:01 PM PT] Ubit Umarov: going to touch ( changed the listen to touch) [1:01 PM PT] Object: restore [1:01 PM PT] Ubit Umarov: see? [1:01 PM PT] Jagga Meredith: yup [1:01 PM PT] Object: restore [1:02 PM PT] Ubit Umarov: damm mesh on mesh is ugly grrr [1:02 PM PT] Object: restore [1:02 PM PT] Vincent.Sylvester @hg.zetaworlds.com: That's bouncing around like it's possessed lol [1:02 PM PT] Jagga Meredith: ok so that's what's doing it [1:02 PM PT] Ubit Umarov: mesh on mesh collision grrr [1:02 PM PT] Orbert.Tatham @hg.zetaworlds.com: Posessed by Ubit... [1:02 PM PT] Ubit Umarov: but touch also worked [1:02 PM PT] Object: restore [1:02 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Better duck lol [1:02 PM PT] Object: restore [1:02 PM PT] Object: restore [1:02 PM PT] Object: restore [1:02 PM PT] Object: restore [1:02 PM PT] Object: restore [1:03 PM PT] Object: [1:03 PM PT] Ubit Umarov: wtg [1:03 PM PT] Ubit Umarov: wth [1:04 PM PT] Ubit Umarov: ok ghost things outside :p [1:04 PM PT] Object: [1:04 PM PT] Object: restore [1:04 PM PT] Ubit Umarov: also worked on physical [1:05 PM PT] Ubit Umarov: but physical is more complex [1:05 PM PT] Vincent.Sylvester @hg.zetaworlds.com: When it comes to physics best to employ a zero trust policy, you never know what rounding error random bitflip might try to hurl you into space [1:05 PM PT] Cuga.Rajal @rajal.org:9000: physics engine might be a factor? [1:06 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Current solar activity is too by that measure [1:06 PM PT] Vincent.Sylvester @hg.zetaworlds.com: A stray cosmic ray and you find yourself below the floor [1:06 PM PT] Orbert.Tatham @hg.zetaworlds.com: All of the physics stuff is 32-bit floating point? [1:06 PM PT] Ubit Umarov: no idea why this floor was made mesh [1:06 PM PT] Ubit Umarov: :;) [1:07 PM PT] Jagga Meredith: I had a sever one that crashed whenever there was a large solar event [1:07 PM PT] Jagga Meredith: server once [1:07 PM PT] Ubit Umarov: well seen the llsetparameters set the rotation? [1:07 PM PT] Jagga Meredith: yes [1:07 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I think it is all double actually, positions anyways [1:07 PM PT] Ubit Umarov: doing that while physicla you may get into a fight with physics [1:08 PM PT] Jagga Meredith: ok [1:08 PM PT] Ubit Umarov: and on a linkset do avoid change any local position or rotations [1:08 PM PT] Vincent.Sylvester @hg.zetaworlds.com: physics also not all inside runtime code, parts are outside doing their own thing [1:09 PM PT] Andrew Hellershanks: Anything else, Jagga? [1:10 PM PT] Vincent.Sylvester @hg.zetaworlds.com: We still have not fully solved the NaN position issue, there is still some edge cases potentially lurking in the dark [1:10 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Running a timer when you set physical and making sure you are within sane limits is a good idea, but ubode has been a lot better behaved lately [1:10 PM PT] Ubit Umarov: what nan position issue» [1:10 PM PT] Ubit Umarov: those do happen with bad scripts [1:10 PM PT] Ubit Umarov: mostly [1:11 PM PT] Vincent.Sylvester @hg.zetaworlds.com: You recall I was testing that die at void edge thing? Yeah I came back after a day and the region somehow placed an object outside itself [1:11 PM PT] Ubit Umarov: and now divs by zero do stop script [1:11 PM PT] Ubit Umarov: unlike in past [1:11 PM PT] Ubit Umarov: so less chances for NaNs [1:11 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Not sure how it even got there they should all have deleted reaching the region border [1:11 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It does auto delete them on startup now so all is well, you don't get dead physics [1:12 PM PT] Jagga Meredith: just tried it non-physical. worked [1:12 PM PT] Ubit Umarov: ok i need go rl [1:12 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It still can do weird stuff, but it is mostly failsafe now :) [1:12 PM PT] Cuga.Rajal @rajal.org:9000: sometimes adding small llSleep() before and after physics transitions can solve some issues [1:12 PM PT] Ubit Umarov: cya all next week [1:12 PM PT] Jagga Meredith: ok [1:13 PM PT] Orbert.Tatham @hg.zetaworlds.com: Peace Ubit [1:13 PM PT] Selby.Evans @grid.kitely.com:8002: bye all [1:13 PM PT] Ubit Umarov: have fun [1:13 PM PT] Ubit Umarov: :) [1:14 PM PT] Cuga.Rajal @rajal.org:9000: Heading out too... take care everybody :) [1:14 PM PT] Orbert.Tatham @hg.zetaworlds.com: Peace [1:14 PM PT] Andrew Hellershanks: Bye, Cuga [1:14 PM PT] Jamie.Jordan @grid.kitely.com:8002: see yall [1:14 PM PT] Andrew Hellershanks: Time to wrap things up as we have lost several people. [1:15 PM PT] Andrew Hellershanks: Thank you all for coming. See you again next week. [20:16 UTC] *** Logging stopped. ***