[19:07 UTC] *** Logging started. *** [12:07 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: Gavin [12:07 PM PT] Orbert.Tatham @hg.zetaworlds.com: *Hey [12:07 PM PT] Andrew Hellershanks: Hello, everyone. [12:07 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: Orbert [12:08 PM PT] Lyr Lobo: Heya,, Jamie, i'm in your seat *grins* [12:08 PM PT] Jamie.Jordan @grid.kitely.com:8002: Hi everybody [12:08 PM PT] Jamie.Jordan @grid.kitely.com:8002: no Worries [12:08 PM PT] Jamie.Jordan @grid.kitely.com:8002: :-) [12:08 PM PT] Orbert.Tatham @hg.zetaworlds.com: Hello, Andrew [12:09 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi Andrew [12:10 PM PT] Andrew Hellershanks: Due to an ongoing family illness I may not be available to chair these meetings over the next month or two. [12:10 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi vincent [12:10 PM PT] Andrew Hellershanks: I will be here if/when I can. [12:10 PM PT] Gavin.Hird @grid.xmir.org:8002: sorry to hear that [12:12 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Family comes first, we can manage [12:13 PM PT] Jamie.Jordan @grid.kitely.com:8002: yep very spry to hear [12:13 PM PT] Jamie.Jordan @grid.kitely.com:8002: sorry [12:14 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Let's see what we had... some more pbr changes, a fix for campbot that I think was reported on mantis and some fixes to parcel name and descriptions being correct length [12:15 PM PT] Vincent.Sylvester @hg.zetaworlds.com: A libomv update as well [12:15 PM PT] Andrew Hellershanks: Doesn't seem to be much to report code wise. I don't see any changes unless the code is being developed on a new branch I haven't checked out. [12:15 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: did unity folk trip over the opensim ethernet cable at the weekend, thanks kayaker! [12:15 PM PT] Gavin.Hird @grid.xmir.org:8002: were the libomv changes pushed to bitbucket? [12:15 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I assume, didn't check yet [12:16 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If not I guess they will be soon now that I said that xD [12:16 PM PT] Gavin.Hird @grid.xmir.org:8002: :-) [12:20 PM PT] Joe Magarac: I'm still struggling to get Sharpview to do region crossings in Open Simulator. What works for SL doesn't work for OS. Detailed log: http://animats.com/sl/misc/ Log in with username "devs", passworld "thread". Most UUIDs in logs have been censored. [12:20 PM PT] Ubit Umarov: i did not update libomv sources still [12:20 PM PT] Joe Magarac: First crossing, OK. [12:20 PM PT] Joe Magarac: Second crossing, not quite right. [12:21 PM PT] Joe Magarac: Third crossing, agent never appears in new region. [12:21 PM PT] Joe Magarac: Stuck. [12:21 PM PT] Ubit Umarov: dunno Joe.. those are working a lot better than that on the other viewers [12:22 PM PT] Joe Magarac: Of course. I'm doing something different, But what? [12:22 PM PT] Ubit Umarov: and by crossing you mean, a avatar, a object or a avatar sitting on a object? [12:22 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Remember OpenSim does not send all update types, some terse updates are not sent [12:22 PM PT] Joe Magarac: simple avatar. [12:22 PM PT] Joe Magarac: No vehcile. [12:22 PM PT] Joe Magarac: Ubittest -> ubittest2 and back. [12:22 PM PT] Joe Magarac: Very quiet region. [12:22 PM PT] Ubit Umarov: see no fails at all on that [12:23 PM PT] Joe Magarac: Are you looking at the sim-side logs that match the times on my logs, yesterday? [12:23 PM PT] Ubit Umarov: sorry i didn't [12:23 PM PT] Ubit Umarov: hard to decode your logs :) [12:24 PM PT] Joe Magarac: There's some explaination on that page. [12:24 PM PT] Joe Magarac: From (x,y) and To (x,y) show message and event traffic. [12:24 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I set you up two regions for testing last week, Sharpview and Sharpview2, they are not far from here even [12:25 PM PT] Vincent.Sylvester @hg.zetaworlds.com: If you test on those I can send you the logs [12:25 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Though I suspect there won't be much info in those unless I re-enable a bunch of commented debug log [12:25 PM PT] Joe Magarac: OK. Then I need to learn how o read opensim logs. [12:25 PM PT] Joe Magarac: Is there any capability I must call on entry to a new region? [12:26 PM PT] Gavin.Hird @grid.xmir.org:8002: probably a good idea ;-) [12:26 PM PT] Ubit Umarov: well you need access to the region machine to read those [12:26 PM PT] Ubit Umarov: ( or be god ) [12:27 PM PT] Joe Magarac: There's something I need to be doing to get the new region to fully accept the region cross. But I don't know what it is. [12:27 PM PT] Joe Magarac: The UDP handshakes all look fine. CrossedRegion, etc. [12:27 PM PT] Ubit Umarov: you chould have a child connection already set on crossings [12:28 PM PT] Ubit Umarov: even so , other viewers do register caps again [12:28 PM PT] Joe Magarac: Both regions are fully live and visibile through all this. [12:28 PM PT] Ubit Umarov: i think [12:28 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Perhaps not closing the old region out properly still thinking you are in there or something [12:28 PM PT] Ubit Umarov: ( then on region i do cheat and give them the same.. shhh don't tell :P ) [12:29 PM PT] Joe Magarac: I get the caps for the region, but don't call many of them,. because avatar appearance isn't impelmeneted yet. [12:29 PM PT] Ubit Umarov: only need to keep event cap alive [12:29 PM PT] Joe Magarac: Event cap is working. [12:29 PM PT] Ubit Umarov: ( well do need to register ) [12:29 PM PT] Joe Magarac: Both regions are running a successful event poller. [12:30 PM PT] Joe Magarac: Both regions are talking UDP and pinging. [12:30 PM PT] Joe Magarac: Both regions are visible on screen in Sharpview. [12:30 PM PT] Ubit Umarov: wel don't know.. it is a bit hard to debug all that [12:30 PM PT] Joe Magarac: What's missing are object updates when the avatar has crossed a region boundery for the third time. [12:31 PM PT] Ubit Umarov: ( and need to remember all of it) [12:31 PM PT] Ubit Umarov: what object updates? [12:31 PM PT] Joe Magarac: ObjectUpdate messages. [12:31 PM PT] Ubit Umarov: you already have them as child [12:31 PM PT] Joe Magarac: OK, this may be important. [12:31 PM PT] Ubit Umarov: or you mean the avatar ones? [12:31 PM PT] Joe Magarac: Right, the avatar's object updates. [12:31 PM PT] Ubit Umarov: well they are sent.. [12:32 PM PT] Joe Magarac: When the avatar enters a new region, the veiwer gets a full set of object updates for allt the avatar's parts. [12:32 PM PT] Ubit Umarov: for avatar and attachments possible [12:32 PM PT] Joe Magarac: The viewer notices that the object UUID is a duplicate of the one in the old region and kills it in the old region. [12:33 PM PT] Ubit Umarov: ( and may get for others than meanwhile did became visible ) [12:33 PM PT] Joe Magarac: I'm not getting the ObjectUpdate for the avatar's root prim, so that isn't happening. [12:33 PM PT] Ubit Umarov: avatar is root of itself [12:33 PM PT] Joe Magarac: Correctx. [12:33 PM PT] Joe Magarac: Correct. [12:34 PM PT] Ubit Umarov: the objectupdate even has dif format from the prims one [12:34 PM PT] Ubit Umarov: objectupdate message i mean [12:34 PM PT] Joe Magarac: Same length. [12:34 PM PT] Joe Magarac: Decodes OK. [12:35 PM PT] Ubit Umarov: no not really [12:35 PM PT] Joe Magarac: Matches the template. [12:35 PM PT] Joe Magarac: Oh, you mean the "long form". That's handled. [12:35 PM PT] Joe Magarac: There are two lengths of ObjectUpdate's "data" area. [12:35 PM PT] Joe Magarac: Got that. [12:36 PM PT] Joe Magarac: And more new ones coming from SL. [12:36 PM PT] Joe Magarac: as part of PBR materials. [12:36 PM PT] Joe Magarac: But that's not the issue here. [12:37 PM PT] Joe Magarac: Does anybody really understand the protocols really well? [12:37 PM PT] Andrew Hellershanks: That's a good question [12:37 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Given how your project is going I have doubts even LL does [12:37 PM PT] Ubit Umarov: there are several "objectupdate" messages [12:38 PM PT] Ubit Umarov: they are decoded using their size [12:38 PM PT] Ubit Umarov: some even have 16bit precision... [12:38 PM PT] Joe Magarac: The size of the "data" field, yes. Got that worked out long ago. [12:38 PM PT] Ubit Umarov: we only use 32bit and 2 variants.. objects and avatars [12:39 PM PT] Joe Magarac: Those 16-bit ones are never sent by SL, either. I don't implement them and would log an error if they appeared. [12:39 PM PT] Ubit Umarov: yeah legacy.. [12:39 PM PT] Joe Magarac: I think they were dropped when TerseImprovedObjectUpdate, for movement, was added. [12:39 PM PT] Joe Magarac: But that's not the trouble spot. [12:40 PM PT] Joe Magarac: I'm not getting ANY object updates for the agent after the third region cross. [12:40 PM PT] Joe Magarac: From either region. [12:40 PM PT] Joe Magarac: So I suspect I missed some handshake step that OS cares about but SL does not. [12:40 PM PT] Ubit Umarov: possible :( [12:41 PM PT] Joe Magarac: In SL, I can walk an avatar back and forth across a region boundary with no problems in SHarpview. [12:41 PM PT] Joe Magarac: Even right across a region corner. [12:41 PM PT] Joe Magarac: In OS, it fails on the third crossing, every time. [12:41 PM PT] Joe Magarac: This is driving me nuts. [12:41 PM PT] Ubit Umarov: :( [12:42 PM PT] Joe Magarac: Something is different in OS. But what? [12:42 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Third crossing? I thought it was when you moved back into the region you initially came from [12:42 PM PT] Vincent.Sylvester @hg.zetaworlds.com: So you can move into a new region and back and then it fails? [12:42 PM PT] Ubit Umarov: took us ages to make that work with the other viewers :) [12:42 PM PT] Joe Magarac: Yes. [12:42 PM PT] Ubit Umarov: bullet regions still fail [12:43 PM PT] Ubit Umarov: well fail more... [12:43 PM PT] Joe Magarac: Works fine with Firestorm. [12:43 PM PT] Joe Magarac: It's me. [12:43 PM PT] Joe Magarac: But I don't know what I'm supposed to be doing that I am not doing. [12:43 PM PT] Joe Magarac: Some UDP message? [12:43 PM PT] Joe Magarac: Some capability. [12:43 PM PT] Joe Magarac: Fail rate is 100%. This is solid. [12:43 PM PT] Ubit Umarov: yeah and dayturn.. etc, even old ones ppl still use like singularity [12:44 PM PT] Ubit Umarov: at least you can repo it :) [12:44 PM PT] Joe Magarac: I suspect that OS is relying on something the C viewers just happen to do for legacy reasons. [12:44 PM PT] Joe Magarac: And I'm all new code in Sharpview. [12:44 PM PT] Joe Magarac: So I miss stuff ilke that sometimes. [12:45 PM PT] Ubit Umarov: erll fear we may need to spent a few hours on my test grid, me looking to region in debug more [12:45 PM PT] Ubit Umarov: mode [12:45 PM PT] Joe Magarac: Like, maybe there's some cap I have to read, even though I don't need the data. [12:45 PM PT] Joe Magarac: I agree, Ubit. [12:45 PM PT] Joe Magarac: We can do that at some time conveneient to you. [12:46 PM PT] Joe Magarac: I'm "nagle@animats.com". [12:46 PM PT] Ubit Umarov: cna't be here.. my regions here are on linux and im blind on linux.. well more blind :) [12:46 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: apologies [12:46 PM PT] Ubit Umarov: you work on linux or win? [12:46 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: i have to get back [12:47 PM PT] Joe Magarac: Linux. [12:47 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It's why I set you up regions so Ubit can fiddle with pbr some more xD [12:47 PM PT] Andrew Hellershanks: There is wireshark if you really want to go down a rabbit hole [12:47 PM PT] Ubit Umarov: yeack [12:47 PM PT] Ubit Umarov: that is a pin [12:47 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: tc everyone [12:47 PM PT] Ubit Umarov: our wingridproxy is a lot nicer [12:47 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: may the voice be with you! [12:47 PM PT] Ubit Umarov: but.. a pain on linux also [12:48 PM PT] Joe Magarac: I can build Sharpview for Windows, and do. [12:48 PM PT] Joe Magarac: Mac almost works. [12:49 PM PT] Ubit Umarov: and and compile our libopenmetaverse is still a bit trick now ( wingridproxy is part of it ) [12:49 PM PT] Gavin.Hird @grid.xmir.org:8002: why is it getting tricky? [12:49 PM PT] Andrew Hellershanks: Has wgp gotten any more reliable than I remember it being? [12:49 PM PT] Joe Magarac: OK, Ubit, if we can try this with you wathcing yhour regions, please p ick a time? [12:50 PM PT] Ubit Umarov: the probuild still does not set the project for windows as it wants to use forms [12:50 PM PT] Ubit Umarov: so need to fix the project files by hand, still [12:51 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I can write you some bash/batch scripts for that [12:51 PM PT] Ubit Umarov: prebuild, i mean [12:51 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Had to do the same for xunit since prebuild doesn't know that either [12:52 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Makes me wonder if I should not just redo prebuild in bash/batch entirely, might be simpler to edit down the line [12:53 PM PT] Ubit Umarov: well some ppl stoped using prebuild and do ship the project files [12:53 PM PT] Ubit Umarov: but that is a bigger pain, realy [12:55 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It is not all that common not to, but I get why it is done. Though they are just text files so editing them after the fact to fix issues with bash/batch is not the end of the world [12:55 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Fixing prebuild is a bigger pain, for me at least [12:55 PM PT] Gavin.Hird @grid.xmir.org:8002: oh, MS has announced they drop Mac support for Visual studio from Aug 2024. So there is that too... [12:55 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Just adding a sorting to it to prevent addon modules from becoming the startup project already broke my brain [12:55 PM PT] Ubit Umarov: oh? [12:56 PM PT] Gavin.Hird @grid.xmir.org:8002: will still suport dotnet [12:56 PM PT] Orbert.Tatham @hg.zetaworlds.com: Shocked, I say, I am Shocked... [12:56 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Never been an Apple fan, but they are getting really bad treatment lately, undeservably so [12:57 PM PT] Gavin.Hird @grid.xmir.org:8002: and there was also some issues with the latest Visual Studio Code dropping support for a widely used Ubuntu server version that has caused a bit of a stir [12:57 PM PT] Orbert.Tatham @hg.zetaworlds.com: Micro$haft is still a monopoly and acting like it [12:57 PM PT] Gavin.Hird @grid.xmir.org:8002: ideed [12:58 PM PT] Andrew Hellershanks: I was trying to use VSC to compile C# code for another project. I haven't been able to get it to find some of the libraries it needs. [12:59 PM PT] Gavin.Hird @grid.xmir.org:8002: probalby on purpsoe [12:59 PM PT] Gavin.Hird @grid.xmir.org:8002: to make you grab for a paid-for version [1:00 PM PT] Vincent.Sylvester @hg.zetaworlds.com: All that just to gain the upper market cap, sigh [1:01 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Everyone hates Microsoft, even us Windows users [1:01 PM PT] Andrew Hellershanks: :) [1:01 PM PT] Andrew Hellershanks: We have just gotten to the top of the hour. Does anyone have a question/comment before we start losing people to RL? [1:02 PM PT] Lyr Lobo: Have a great week [1:03 PM PT] Andrew Hellershanks: I don't see anyone typing so I will call this meeting to a close. Thank you all for coming. See you again next week. [20:03 UTC] *** Logging stopped. ***