[18:12 UTC] *** Logging started. *** [11:12 AM PT] Ubit Umarov: welcome.. [11:12 AM PT] Ubit Umarov: again not many code changes during last week [11:13 AM PT] Ubit Umarov: just a few workarounds on some null references [11:14 AM PT] Ubit Umarov: and a minor improvement on scripts cpu time resolution, replacing datetime by stopwatch [11:14 AM PT] Ubit Umarov: so going from 15ms to about 0.1us resolution on most win systems [11:14 AM PT] Ubit Umarov: ( or from 1ms o 0.1us on linux ) [11:15 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Nice [11:15 AM PT] Ubit Umarov: i may add code so windows time resolution is also 1ms [11:16 AM PT] Ubit Umarov: sadly this changes the entire OS, increasing energy use [11:16 AM PT] Gavin.Hird @grid.xmir.org:8002: nice but is there a need for such high resolution? [11:16 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Was about to ask how heavy that is on cpu [11:16 AM PT] Ubit Umarov: but it is done by several programs already [11:16 AM PT] Ubit Umarov: like edge, discord.. etc etc [11:16 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Not sure I would look to those for code inspiration [11:17 AM PT] Ubit Umarov: well and others :) [11:17 AM PT] Ubit Umarov: that need 1ms resolution on threading etc [11:18 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Speaking of threading... [11:19 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I had some fun this week. Months ago I dug into the maptile code and pushed most of the tile generation into an independent thread, cleaning up the routines to be more efficient [11:19 AM PT] Vincent.Sylvester @hg.zetaworlds.com: This yielded creating thousands of tiles from the single map-1 tiles within say 20 minutes usually. Creating the zoom levels that is [11:20 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Watching it process them one by one and appending to files seemed like an inefficient approach so I took another look trying to parallel the whole thing [11:20 AM PT] Vincent.Sylvester @hg.zetaworlds.com: After all I can read a tile multiple times and just paste it to the each zoom level in one go instead of one after the other [11:21 AM PT] Ubit Umarov: yeap that code on core is.. bahhh :) [11:21 AM PT] Vincent.Sylvester @hg.zetaworlds.com: So using threading tasks and a bit of parsing nonsense I rewrote it again and the end result is... [11:21 AM PT] Ubit Umarov: but suposed to run "now and then" so... [11:21 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Finished generating 5085 zoom level tiles of 13056 maptiles. Took 144.2341205 seconds! [11:22 AM PT] Ubit Umarov: :) [11:22 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Generating the zoom levels from 2 to 9 by copying the pixels in memory and running each zoom level in parallel, then just combining the rest up to level 11 from the existing zoom levels [11:22 AM PT] Gavin.Hird @grid.xmir.org:8002: I only have like 72 maptiles to generate [11:23 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I did keep the old append method as well, this is just a full refresh [11:23 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Basically only needed if you have bad tiles you removed and want to regenerate the zoom levels [11:23 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Bottleneck is no longer code operations, but how much cpu and disk you have, so I'd say that's pretty well fixed :) [11:24 AM PT] Vincent.Sylvester @hg.zetaworlds.com: It just runs on a timer and checks if new map-1 files are found based on datetime, then appends them to the levels normally [11:24 AM PT] Ubit Umarov: why fixed? it wasn't broken [11:24 AM PT] Ubit Umarov: :) [11:24 AM PT] Ubit Umarov: improved you mean :) [11:25 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Well it was broken in the sense that if you loaded up regions too quickly it would overlap and cause tiles to not render correctly [11:25 AM PT] Ubit Umarov: ok [11:26 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I still have to clean up the code a bit and work out small inconsistencies, but it looks promising [11:26 AM PT] Ubit Umarov: and how is dayturn? [11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: too quickly? [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: given I said I had been busy with guests the last 3 weeks, I'd imagine dayturn has been paid little attention [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: I have added some code and cleanup, but yeah [11:28 AM PT] Vincent.Sylvester @hg.zetaworlds.com: So say you have 20 single regions that all need to go onto one zoom level. When they register to the grid with their tile it kicks off a timer to append the tile to the level. If you then boot up a region while that runs it resets it and never adds the new tile. The end result is that you have missing region tiles on zoom levels [11:28 AM PT] Gavin.Hird @grid.xmir.org:8002: the LL code base is getting increasingly messier to follow too unfortunately [11:29 AM PT] Ubit Umarov: yeah and will get worse [11:29 AM PT] Gavin.Hird @grid.xmir.org:8002: yup [11:29 AM PT] Gavin.Hird @grid.xmir.org:8002: Looks like some LL customers are getting fed up too and cancelling their subscriptions [11:29 AM PT] Ubit Umarov: dunno [11:30 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Even just changing to a constant timed loop that checks datetime of files and then appends all it found solves that. The rest is just fancy stuff to make it faster and have a way to refresh all levels. I already added a bit of code to the shutdown on region side to upload water tiles so you don't have tiles stuck that way [11:30 AM PT] Gavin.Hird @grid.xmir.org:8002: forums [11:30 AM PT] Ubit Umarov: do see a lot of ppl on fs groups asking to turn off pbr [11:30 AM PT] Gavin.Hird @grid.xmir.org:8002: yes [11:30 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Technically the refresh routine could be used to "delete" tiles too by adding a water tile to the dictionary that holds the tile positions, but I'm not sure that's really necessary either [11:30 AM PT] Ubit Umarov: cool vl does allow that.. [11:30 AM PT] Ubit Umarov: even alm [11:31 AM PT] Ubit Umarov: has like 3 or more rendering engines :) [11:31 AM PT] Gavin.Hird @grid.xmir.org:8002: people have spent years making theri environments and products, which suddenly looks like shit unless everything is renewed [11:31 AM PT] Ubit Umarov: need to buy pbr ones [11:31 AM PT] Ubit Umarov: whne in fact you only need to turnoff a option [11:31 AM PT] Gavin.Hird @grid.xmir.org:8002: I know he does, but LL will most likley make it mandatory because of the mobile viewer [11:32 AM PT] Ubit Umarov: that does a brokne auto convertion to hdr [11:32 AM PT] Ubit Umarov: yeah and the grey terrain if pbr is used is fun [11:33 AM PT] Ubit Umarov: well they are pushing all tpvs to move to pbr and webrtc fast [11:33 AM PT] Gavin.Hird @grid.xmir.org:8002: IMO they are being pushed by owners / investors, but [11:33 AM PT] Ubit Umarov: well looks like they are spending rivers of $ [11:33 AM PT] Ubit Umarov: did hire a lot of coders [11:34 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Hopefully that goes better than last time [11:34 AM PT] Gavin.Hird @grid.xmir.org:8002: :-)) [11:34 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I don't need more cache voodoo to question my insanity [11:34 AM PT] Ubit Umarov: well since friday one could not get a working fs with pbr [11:34 AM PT] Ubit Umarov: all broken for opensim [11:35 AM PT] Gavin.Hird @grid.xmir.org:8002: oh? [11:35 AM PT] Ubit Umarov: the only that was working, they removed the links [11:35 AM PT] Ubit Umarov: but today they did add another one that seems working [11:35 AM PT] Ubit Umarov: at least avatar bakes are back [11:35 AM PT] Gavin.Hird @grid.xmir.org:8002: that sounds like a good thing to have :-) [11:36 AM PT] Ubit Umarov: well and it was doing skin only [11:36 AM PT] Ubit Umarov: so all naked :) [11:36 AM PT] Ubit Umarov: at least in my av case [11:36 AM PT] Gavin.Hird @grid.xmir.org:8002: only for the system avatar I presume. what about bakes on mesh? [11:37 AM PT] Ubit Umarov: only tested system [11:37 AM PT] Ubit Umarov: but if system does not work, bom does not work [11:37 AM PT] Gavin.Hird @grid.xmir.org:8002: because I am under the imprtession only BOM will work on future viewer [11:37 AM PT] Ubit Umarov: bom depends on system :) [11:37 AM PT] Vincent.Sylvester @hg.zetaworlds.com: If they take my system avi I'm gonna riot! [11:38 AM PT] Gavin.Hird @grid.xmir.org:8002: at least that is what works on the mobile, so the avatar looks like shit unless you make a very custom shape [11:38 AM PT] Ubit Umarov: bom is in fact make ols system wearables work on mesh [11:38 AM PT] Ubit Umarov: without need for alpha layers.. etc [11:38 AM PT] Gavin.Hird @grid.xmir.org:8002: yes, but it totally runins the old shapes [11:38 AM PT] Vincent.Sylvester @hg.zetaworlds.com: The amount of stuff they are willing to break chasing the mobile gambling revenue [11:39 AM PT] Gavin.Hird @grid.xmir.org:8002: yes, exactly Vincent [11:40 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Hey maybe it means all the ones with grey matter left will come over :) [11:40 AM PT] orbert tatham: They have been, gradually [11:40 AM PT] orbert tatham: Some are just too invested [11:40 AM PT] Gavin.Hird @grid.xmir.org:8002: yep, one thing is to move your presence, another to move all your stuff [11:41 AM PT] orbert tatham: SL is (malice aforethought) never going to make it possible [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: nope, but even for creators, who in theory should have everything to move their content, it is a massive job [11:42 AM PT] orbert tatham: Borked mesh import makes it almost impossible [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: plus a lot of dependencies of stuff they again have purchased [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: how is it borked? [11:43 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Some of the content that comes over is... questionable in terms of quality anyways. Things I have seen that "just work" at SL, shudder [11:43 AM PT] orbert tatham: Well, it doesn't work? [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: mesh import does not work? [11:43 AM PT] orbert tatham: Last I tried it completely screwed up the physics layer [11:44 AM PT] orbert tatham: Not just a little bit [11:44 AM PT] Gavin.Hird @grid.xmir.org:8002: ok... [11:44 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Collada requires that each separate object has its own collision matched assigned to it, which can be a pain to retrofit, but it's standard game dev practice [11:44 AM PT] Ubit Umarov: you did not forgot to not use decomposition right? [11:44 AM PT] orbert tatham: I tried every way I could find documented [11:44 AM PT] orbert tatham: What do you mean "decomposition" [11:45 AM PT] orbert tatham: I had two separead .dae files [11:45 AM PT] orbert tatham: *separate [11:45 AM PT] Ubit Umarov: "analyse" options change the mesh format [11:45 AM PT] Ubit Umarov: and try more complex things.. [11:45 AM PT] Ubit Umarov: that do fail a lot more on viewers [11:45 AM PT] orbert tatham: Analyze or not, it wouldn't work [11:45 AM PT] Gavin.Hird @grid.xmir.org:8002: I have hidden all the analyze functionality as it just screws up things on opensim [11:46 AM PT] Ubit Umarov: now complex objects can be a mess [11:46 AM PT] Gavin.Hird @grid.xmir.org:8002: yep [11:46 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I usually make a physics mesh and set it as the mesh on Lowest, then tell physics to use Lowest. Two birds with one stone really, LOD control and good physics ;) [11:46 AM PT] Ubit Umarov: viewer may break them into several prims... using own rules [11:47 AM PT] Ubit Umarov: nad yeha physics will be a mess [11:47 AM PT] Vincent.Sylvester @hg.zetaworlds.com: You can also fix broken mesh by downloading it and then making boxes for the parts and assign them, though recent blender versions have stuffed that button into a place I have yet to find D: [11:47 AM PT] Ubit Umarov: visual lowest can be pretty bad for physics [11:47 AM PT] Vincent.Sylvester @hg.zetaworlds.com: If you let it generate yes [11:48 AM PT] Gavin.Hird @grid.xmir.org:8002: it can [11:48 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I use From file for that and as simple as possible if I can help it [11:48 AM PT] Gavin.Hird @grid.xmir.org:8002: I see there is a new version of meshoptimizer 4 days ago so will test it [11:48 AM PT] Ubit Umarov: as i said many times.. in many cases just add a few boxes or spheres makes good enough colliders [11:48 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I don't make holes for windows anymore, cause they are not doors lol [11:49 AM PT] orbert tatham: I create a minimal physics, roughly shaped like the visible stuff. [11:49 AM PT] Ubit Umarov: guess you need to split the mesh so that each upload is one single prim [11:49 AM PT] orbert tatham: Windows are transparent areas in the wall teextures [11:50 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Ubit, yeah that's also a good option [11:50 AM PT] orbert tatham: Which they why bother with mesh, ubit? [11:50 AM PT] orbert tatham: I can do prims without blender just fine [11:50 AM PT] Ubit Umarov: -m.esh is good for looks :) [11:50 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Some shapes you can't do with prims [11:50 AM PT] orbert tatham: I need physics that works [11:51 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Prim building used to be an art in itself [11:51 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Old skool lol [11:51 AM PT] Gavin.Hird @grid.xmir.org:8002: still is, but not so many master it any more [11:51 AM PT] orbert tatham: I was good at it, but SL penalized it so badly you couldn't do it any more [11:52 AM PT] Ubit Umarov: we don't [11:52 AM PT] Ubit Umarov: ( for now.. ) [11:52 AM PT] orbert tatham: 'course shoddy mesh no physics, etc. worked just fine there [11:52 AM PT] Gavin.Hird @grid.xmir.org:8002: build houses and such in prims to scale, export to OBJ and use that for the real mesh [11:52 AM PT] Ubit Umarov: well and now they will replace all that by gltf things [11:53 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Shitty gltf things* [11:53 AM PT] Ubit Umarov: ufff wait to see... [11:53 AM PT] orbert tatham: Does their piss-poor viewer even support all that successfully? [11:53 AM PT] Ubit Umarov: they are adding it [11:53 AM PT] Gavin.Hird @grid.xmir.org:8002: not yet [11:53 AM PT] orbert tatham: They are pushing tpvs to do it, but can they? [11:53 AM PT] Ubit Umarov: and yeah start saving $$ to buy a 4090 [11:53 AM PT] Gavin.Hird @grid.xmir.org:8002: dunno [11:54 AM PT] Gavin.Hird @grid.xmir.org:8002: and a perpetual subscription to Substance painter [11:54 AM PT] Ubit Umarov: and a new AC for the house... [11:54 AM PT] Ubit Umarov: :) [11:54 AM PT] orbert tatham: LBSA turns my PC into a space heater [11:54 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Gonna work great for mobile too, exploding phones everywhere [11:55 AM PT] Vincent.Sylvester @hg.zetaworlds.com: "I'll just quickly log on on my phone" battery dies instantly [11:55 AM PT] orbert tatham: My understnading is that the latest LL hires are ex-Micro$haft - they are certainly acting like it [11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: just carry a windmill [11:55 AM PT] Ubit Umarov: well from what i read seems they just plan to replace all thinbgs by gltf counter parts [11:55 AM PT] Ubit Umarov: sansar v3 [11:55 AM PT] orbert tatham: Didn't learn a damn thing from that abortion [11:56 AM PT] Ubit Umarov: prims fail to work? " ohh buy new ones " [11:56 AM PT] Ubit Umarov: oh well whatever.. [11:56 AM PT] Gavin.Hird @grid.xmir.org:8002: just like a sharepoint upgrade [11:56 AM PT] Vincent.Sylvester @hg.zetaworlds.com: lol [11:56 AM PT] Gavin.Hird @grid.xmir.org:8002: just redo all code and customizations [11:56 AM PT] Ubit Umarov: it is their world.. [11:56 AM PT] orbert tatham: The bad part is that they have the balls to call it an upgrade in the first place [11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: :-) [11:57 AM PT] Ubit Umarov: sad is that we only have this set of viewers and get their mess in [11:57 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Time to learn Rust and help out Joe :) [11:57 AM PT] orbert tatham: That is why you are struggling with trying to keep up - we need our own viewer (echoing silence...) [11:58 AM PT] Ubit Umarov: :) [11:58 AM PT] orbert tatham: And yes, I would love to help Joe [11:58 AM PT] orbert tatham: He has three years in it already [11:58 AM PT] Ubit Umarov: it is a huge project [11:58 AM PT] Gavin.Hird @grid.xmir.org:8002: massive undertaking [11:58 AM PT] Ubit Umarov: may need 8 more.. [11:58 AM PT] orbert tatham: He has had to take over part of the supporting Rust codebase in order to make his perform [11:59 AM PT] Gavin.Hird @grid.xmir.org:8002: like rewriting the Mac viewer for Swift Metal [11:59 AM PT] Ubit Umarov: well and rust is losing the highlights [11:59 AM PT] orbert tatham: Eh? [11:59 AM PT] Ubit Umarov: things like zig getting it [11:59 AM PT] Vincent.Sylvester @hg.zetaworlds.com: The vanity is wearing off [11:59 AM PT] Ubit Umarov: even c 23 [11:59 AM PT] Ubit Umarov: or c3 [12:00 PM PT] orbert tatham: Rust is the only memory safe language without a run time and garbage collection - good luck writing a viewer in any of the others [12:00 PM PT] orbert tatham: Garbage colllection is an instant frame rate killer [12:01 PM PT] Ubit Umarov: uff tell me abt it [12:01 PM PT] orbert tatham: Not to mention the runtime performace hit [12:01 PM PT] Ubit Umarov: ohh what abotu tired compilation? [12:01 PM PT] Ubit Umarov: lol [12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: haha, the code that the compiler adds to the Mac version for automatic garbage collection [12:01 PM PT] Ubit Umarov: tiered.. [12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: yes, [12:01 PM PT] Ubit Umarov: or whatever [12:01 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Well it's not impossible to write something decent. I looked at Cool VL the other day and turning all the graphics options up I still got 300 fps [12:02 PM PT] orbert tatham: Isn't that also c [12:02 PM PT] orbert tatham: >? [12:02 PM PT] Gavin.Hird @grid.xmir.org:8002: it is [12:02 PM PT] Ubit Umarov: yeap it is [12:02 PM PT] orbert tatham: That is the problem [12:02 PM PT] Gavin.Hird @grid.xmir.org:8002: version 1 codebase [12:02 PM PT] orbert tatham: Memory leaks and crashes [12:02 PM PT] Ubit Umarov: well version 1 looks.. rest is not 1 [12:02 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Looked not bad though compared [12:02 PM PT] Ubit Umarov: like dayturn is nto 1 [12:02 PM PT] Gavin.Hird @grid.xmir.org:8002: it is version 1 [12:03 PM PT] Gavin.Hird @grid.xmir.org:8002: he does not use any of the coroutine stuff at all [12:03 PM PT] orbert tatham: I like coolVL [12:03 PM PT] Ubit Umarov: since when 1 had pbr? :p [12:03 PM PT] orbert tatham: Rather limited, but it works well [12:03 PM PT] Gavin.Hird @grid.xmir.org:8002: he has bolted it on top [12:03 PM PT] Ubit Umarov: henry did add our terrain pbr thing [12:03 PM PT] Ubit Umarov: i asked him at al :) [12:04 PM PT] Ubit Umarov: err at sl.. [12:04 PM PT] Gavin.Hird @grid.xmir.org:8002: the Mac version runs like shit. Even resizing the viewer window makes a complete mess of everything [12:04 PM PT] Gavin.Hird @grid.xmir.org:8002: but then again he does not support it [12:05 PM PT] Ubit Umarov: btw seems ll is considering going back to viewer side bakes [12:05 PM PT] Ubit Umarov: fun no? [12:05 PM PT] orbert tatham: Back to the future [12:05 PM PT] Gavin.Hird @grid.xmir.org:8002: too much load on their aws backend [12:05 PM PT] orbert tatham: They fail to learn from their mistakes [12:05 PM PT] Ubit Umarov: never ubnderstud their login on moving to server side [12:06 PM PT] Ubit Umarov: unless tpvs where doing a mess [12:06 PM PT] Ubit Umarov: their login?? i meant their logic [12:06 PM PT] orbert tatham: Either one [12:06 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Hack the viewer send naughty bakes over maybe lol [12:07 PM PT] Ubit Umarov: ofc if they do that, they will kiil all the code tpvs now have for us [12:07 PM PT] Ubit Umarov: bc they always do they own crap [12:07 PM PT] Ubit Umarov: but well like all, wait to see [12:07 PM PT] orbert tatham: I am sure that is part of it - control [12:07 PM PT] Gavin.Hird @grid.xmir.org:8002: might have to do with mobile traffic [12:08 PM PT] Ubit Umarov: well imagnone those servers now doing 2k pixels bakes.. [12:08 PM PT] Gavin.Hird @grid.xmir.org:8002: that too [12:08 PM PT] Ubit Umarov: guess only using virtual cpus of aws [12:09 PM PT] Ubit Umarov: but well lets wait to see... [12:09 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Having just played with that stuff, yeah cpu really likes playing with pixels xD [12:09 PM PT] Gavin.Hird @grid.xmir.org:8002: does aws use vmware backend? [12:09 PM PT] Ubit Umarov: one told that, possible still as a "maybe".. [12:10 PM PT] Ubit Umarov: well viewers have gpus that eat pixles at breakfest. lunch.. etc... [12:11 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Exactly, right task to the right hardware [12:11 PM PT] orbert tatham: And generate lots of heat - apparently they also need to learn how to use GPUs evfficiently as well [12:11 PM PT] Ubit Umarov: well cool vl used 250w on ubittest2 :) [12:11 PM PT] Ubit Umarov: where fs with pbr uses 120 [12:12 PM PT] orbert tatham: Faster frames, too [12:12 PM PT] Ubit Umarov: ofc cool doing 140fps while fs domisticated to to just 30 :) [12:12 PM PT] Vincent.Sylvester @hg.zetaworlds.com: heh [12:13 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I'd say that's better though. Can always power limit, but shit code remains shit code [12:13 PM PT] Gavin.Hird @grid.xmir.org:8002: Henri prides himself of making the viewer generate max fps [12:13 PM PT] Ubit Umarov: well that is.. silly [12:13 PM PT] Gavin.Hird @grid.xmir.org:8002: depends on which camp you are in [12:13 PM PT] Ubit Umarov: even AAA games found that and do git rate limt option now [12:14 PM PT] Gavin.Hird @grid.xmir.org:8002: never mind the montor only refres 60 or 120 times per sec [12:14 PM PT] Ubit Umarov: do give.. [12:14 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I'd rather limit framerate than chase it [12:14 PM PT] Ubit Umarov: ofc on some my gpu with not do the limited rate even :P [12:14 PM PT] Ubit Umarov: on single threading fps matters a lot more [12:15 PM PT] Ubit Umarov: bc that is like name tells all the time of the logic of the game [12:15 PM PT] Gavin.Hird @grid.xmir.org:8002: I guess I should call it [12:15 PM PT] Ubit Umarov: including inputs processing etc [12:15 PM PT] Ubit Umarov: not jsut gpu rendering.. [12:15 PM PT] Gavin.Hird @grid.xmir.org:8002: I plan to see you next week. Have a good one [12:15 PM PT] Ubit Umarov: have fun [12:15 PM PT] Vincent.Sylvester @hg.zetaworlds.com: See ya [12:16 PM PT] Ubit Umarov: so on a action game 100fps was really needed [12:16 PM PT] Ubit Umarov: ort more... [12:16 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Less with viewers, sure, but anything under 30 is a strain on the eyes [12:17 PM PT] Ubit Umarov: bahh you did play tons of games with 18fps :P [12:17 PM PT] Ubit Umarov: like doom.. [12:17 PM PT] Ubit Umarov: etc :) [12:17 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I never actually did [12:17 PM PT] Ubit Umarov: pff kid.. [12:17 PM PT] Ubit Umarov: :) [12:17 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I grew up with a playstation and that usually held at minimum 30 [12:18 PM PT] Ubit Umarov: but ok lets end for now [12:18 PM PT] Ubit Umarov: rl calls [12:18 PM PT] Vincent.Sylvester @hg.zetaworlds.com: :) [12:18 PM PT] Ubit Umarov: any opensim issue? [12:18 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Nothing critical, just more voodoo [12:18 PM PT] orbert tatham: Later, guys [12:18 PM PT] Ubit Umarov: that is always there :) [12:18 PM PT] Ubit Umarov: ok have a nice week [19:19 UTC] *** Logging stopped. ***