[17:58 UTC] *** Logging started. *** [10:58 AM PT] Gavin.Hird @grid.xmir.org:8002: Hi everyone [10:59 AM PT] Andrew Hellershanks: Hello, everyone. [11:00 AM PT] Lyr Lobo: Hello *grins* [11:02 AM PT] Andrew Hellershanks: Hm... I don't see Ubit online. Not sure if/when he will join us today. [11:02 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Let's see we had some changes to parcel details to go along with last weeks changes, so the code is a bit more readable now. Also finally updated the syntax file for new functions and constants [11:03 AM PT] Vincent.Sylvester @hg.zetaworlds.com: LL meanwhile been pushing some strided lists stuff that will need looking at when anyone feels like subjecting themselves to that nonsense [11:04 AM PT] Selby.Evans @grid.kitely.com:8002: Hi everyone [11:04 AM PT] Andrew Hellershanks: Vincent, Where is that information listed? [11:04 AM PT] Ubit Umarov: hi [11:04 AM PT] Gavin.Hird @grid.xmir.org:8002: 'ello [11:04 AM PT] Andrew Hellershanks: Hello, Selby. [11:04 AM PT] Vincent.Sylvester @hg.zetaworlds.com: It's on the LSL wiki now, it was part of the changes a couple days ago [11:04 AM PT] Vincent.Sylvester @hg.zetaworlds.com: They only now actually listed them on the functions list page [11:05 AM PT] Kayaker Magic: What LSL function are we talking about? [11:05 AM PT] Andrew Hellershanks: Vincent, Ah. I see them flagged as new. [11:05 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I never used strided lists, but apparently some do for those new functions to have use [11:06 AM PT] Andrew Hellershanks: llList2ListSlice, llListFindStrided, and llListSortStrided. [11:06 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Though I think that also has something to do with the linkset data thing they added [11:06 AM PT] Andrew Hellershanks: I've used strided lists but not very often. [11:07 AM PT] Andrew Hellershanks: Hello, Ubit. I didn't see you in IRC so I wasn't sure if/when you were going to make it here. [11:07 AM PT] Ubit Umarov: was a bit delayed at rl, but here now [11:08 AM PT] Andrew Hellershanks: LL keeps those "new" flags around a long time. The page about one of the "new" functions was last changed in September of last year. [11:09 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Making it seem like they are doing more than they actually are sneaky buggers [11:10 AM PT] Cuga.Rajal @rajal.org:9000: Been a while since I looked over the LSL implementation list [11:11 AM PT] Gavin.Hird @grid.xmir.org:8002: They are making plenty enough of other changes... [11:12 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Annoyingly [11:12 AM PT] Orbert.Tatham @hg.zetaworlds.com: They seem to be quite efficient at creating new problems [11:13 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Feels more and more like a handful of people writing code actively ignoring each other, only explanation I have for some of those decisions being made [11:13 AM PT] Gavin.Hird @grid.xmir.org:8002: lol [11:13 AM PT] Andrew Hellershanks: :) [11:13 AM PT] Vincent.Sylvester @hg.zetaworlds.com: But what else is new that's their modus operandi for years [11:14 AM PT] Gavin.Hird @grid.xmir.org:8002: such as writing a bunch of code for Sansar only to dump it completely [11:14 AM PT] Orbert.Tatham @hg.zetaworlds.com: I think it has gotten worse in the last few since they dumped the few Lindens whose job was staying in touch with the users [11:15 AM PT] Gavin.Hird @grid.xmir.org:8002: they got new investors with a diffrent focus [11:15 AM PT] Ubit Umarov: i will look to those functions.. but im not that fan of them... [11:15 AM PT] Gavin.Hird @grid.xmir.org:8002: plus their head tech guy is a Microsoftie, so gotta do it the MS way [11:15 AM PT] Orbert.Tatham @hg.zetaworlds.com: That would explain why they constantly screw up [11:16 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I don't think many are a fan of those functions, was talking to Jeff on IRC about implementing them to make your life easier, but he didn't seem to care much for them either [11:16 AM PT] Vincent.Sylvester @hg.zetaworlds.com: It's all a bit silly [11:16 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Then again if LSL made sense half the functions would need to be renamed and changed [11:17 AM PT] Orbert.Tatham @hg.zetaworlds.com: I do wonder if more syntactic sugar is useful anyway [11:17 AM PT] Jagga Meredith: I took strided lists back at University when dinosaurs roamed the earth. It may be an attempt at speed but I hesitate to suspect any meaningful improvement [11:17 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Underneath it operates the same way it just a different name and slightly different output [11:18 AM PT] Vincent.Sylvester @hg.zetaworlds.com: One is basically same as a function already there just operating on a different part [11:18 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Should probably wait a bit anyways in case they decide to add more caveats or bugs... ahem features... later [11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: right now they are keeping themselves busy going full on AIS [11:22 AM PT] Ubit Umarov: ais is still something i do not plan to work on [11:23 AM PT] Gavin.Hird @grid.xmir.org:8002: good [11:23 AM PT] Jagga Meredith: "ais"? [11:23 AM PT] Ubit Umarov: so we will not have those new tooltips things images(??) they are adding to inventory [11:23 AM PT] Gavin.Hird @grid.xmir.org:8002: asset interface something? [11:23 AM PT] Jagga Meredith: ah [11:23 AM PT] Ubit Umarov: https://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API_v3 [11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: they will remove all UDP [11:24 AM PT] Ubit Umarov: inventory [11:24 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I looked at the docs for that and couldn't help but think that someone worked really hard on that and it's just too bad it's a pile of shit [11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: because, of course Azure don't like that [11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: sorry Amazon [11:25 AM PT] Ubit Umarov: yeah so lets use low and heavy http and LLSDxml [11:26 AM PT] Ubit Umarov: well or worse.. [11:26 AM PT] Ubit Umarov: low meant slow [11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: but that will of course mean a break between viewer code for OS and SL [11:26 AM PT] Ubit Umarov: another one yes [11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: yes [11:26 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Feeling the need to mess with things that work just fine while ignoring the actual issues everyone's been crying about for a decade [11:27 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Did they get some new execs from Microsoft by chance lol [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: they did [11:27 AM PT] Orbert.Tatham @hg.zetaworlds.com: Another shovel full, incoming [11:27 AM PT] Vincent.Sylvester @hg.zetaworlds.com: *head desk* [11:30 AM PT] Orbert.Tatham @hg.zetaworlds.com: All cynicism aside, I have to ask if anyone has figured out how long Firestorm is going to deal with the semi-schizophrenic separation between OpenSim and SL before they drop us on our heads? [11:30 AM PT] Jagga Meredith: who has the bigger user base? [11:31 AM PT] Andrew Hellershanks: Orbert, That would be a question for the devs who work on FS. [11:31 AM PT] Orbert.Tatham @hg.zetaworlds.com: My understanding is SL by order(s) of magnitude [11:31 AM PT] Jagga Meredith: ah [11:31 AM PT] Gavin.Hird @grid.xmir.org:8002: I am more wondering how long they actually can be bothered to make a viewer for SL, because LL is implementing just about every functionality in FS in their own viewer some [11:32 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Stealing other peoples things badly, another thing they do poorly [11:32 AM PT] Orbert.Tatham @hg.zetaworlds.com: Their viewer is as bad as everything else, that is what has kept fs alive [11:32 AM PT] Gavin.Hird @grid.xmir.org:8002: FS has donated code and made pull requests, which LL "enhance" after [11:32 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Thems some big quotation marks there lol [11:33 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Thankfully most of it is open source, albeit nearly impossible to read if you aren't used to it [11:34 AM PT] Gavin.Hird @grid.xmir.org:8002: plus the half million branches [11:34 AM PT] Orbert.Tatham @hg.zetaworlds.com: Andrew, I ask it here because I have no access to FS devs, but we in large part here survive on the fact that someone makes a reasonably competent viewer [11:34 AM PT] Vincent.Sylvester @hg.zetaworlds.com: And massive pulls of LL code that take forever to load in git [11:34 AM PT] Gavin.Hird @grid.xmir.org:8002: which come and go faster than the daylight changes [11:34 AM PT] Ubit Umarov: we only have one fs dev that does look to our needs now and them [11:34 AM PT] Ubit Umarov: most others jsut gave up long ago [11:35 AM PT] Vincent.Sylvester @hg.zetaworlds.com: We try to help them as much as possible with that as well down to providing lines of code to change [11:35 AM PT] Ubit Umarov: some still need to look because the code base is same, splited by in code condicionals, not full diferent files like it was for short period [11:36 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I do detect some hostility whenever someone from OpenSim inputs any tickets with them, but that's been the case for a long time now [11:36 AM PT] Ubit Umarov: if we where on a splited fork, we wouild possible be on a 3 years old fs or worse [11:37 AM PT] Ubit Umarov: alchemy also told me that is dropping opensim [11:37 AM PT] Jagga Meredith: OK, I was wondering about that [11:37 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Like many times in the past yet comes crawling back each time [11:37 AM PT] Ubit Umarov: so we have dayturn, scenegate.. and no idea about others [11:38 AM PT] Gavin.Hird @grid.xmir.org:8002: Rye Mutt seems to work for LL now [11:38 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Radegast still somewhat works too [11:38 AM PT] Andrew Hellershanks: How many of them are available on all three of the main operating systems (Windows, Mac, and Linux)? [11:39 AM PT] Gavin.Hird @grid.xmir.org:8002: mono dependent? [11:39 AM PT] Gavin.Hird @grid.xmir.org:8002: Radegast I mean [11:39 AM PT] Gavin.Hird @grid.xmir.org:8002: mine will be win macOS [11:39 AM PT] Lyr Lobo smiles and nods [11:40 AM PT] Ubit Umarov: cinder is keeping it.. not sure if fully dotnet now [11:40 AM PT] Vincent.Sylvester @hg.zetaworlds.com: With mac linux ain't that far, though still a bit of work that [11:41 AM PT] Gavin.Hird @grid.xmir.org:8002: what makes you say that? [11:42 AM PT] Cuga.Rajal @rajal.org:9000: limux being like mac is prob more true for server than client [11:42 AM PT] Vincent.Sylvester @hg.zetaworlds.com: For the most part dependencies are or were at least similar. That said working and working well are two different things. Getting a macOS thing working on linux can be relatively simple, but it likely won't work well [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: yes [11:42 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Biggest issue being graphics [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: biggest linux issue are the libs [11:42 AM PT] Cuga.Rajal @rajal.org:9000: mac dropped opengl [11:42 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Yeah that [11:42 AM PT] Gavin.Hird @grid.xmir.org:8002: to get them built for all the distros [11:43 AM PT] Andrew Hellershanks: libs dependencies is a big issue for cross platform work. [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: we'll see at WWDC 2023 if Apple puts the last nail in the OpenGL coffin [11:44 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Which reminds me [11:44 AM PT] Vincent.Sylvester @hg.zetaworlds.com: We still have that libgdiplus dependency at the moment for some graphics stuff [11:44 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Is there anything equivalent in dotnet6 that can be used for those things? [11:45 AM PT] Ubit Umarov: totally diferent graphic libs [11:45 AM PT] Ubit Umarov: plus future ms MAUI ?? [11:45 AM PT] Orbert.Tatham @hg.zetaworlds.com: dotnet is trying to get rid of everything win32 [11:46 AM PT] Ubit Umarov: well Image things for windows are supported [11:46 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Well is there anything that can potentially produce the same output at least? Requiring a rewrite of the graphics wrapper is a given, but is there at least something that will work the same way if integrated? [11:46 AM PT] Gavin.Hird @grid.xmir.org:8002: But MS has time to put code for more ads everywhere in their clients [11:46 AM PT] Ubit Umarov: with a full rewrite [11:47 AM PT] Orbert.Tatham @hg.zetaworlds.com: I am with Ubit - i have not seen any thing in common [11:47 AM PT] Ubit Umarov: from dynamic textyres, jp2000 decode ( for lludp and scult maps), warp3d, etc [11:48 AM PT] Ubit Umarov: dynamic textures.. not even sure if all primitives we use are supported ( like drawy elipses etc ) [11:50 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Well I was just going to take those functions and throw them at that fancy new full text thing some claim to be intelligence and ask it to rewrite them using x instead of libgdiplus so just wondering what that would be if any [11:50 AM PT] Orbert.Tatham @hg.zetaworlds.com: Good luck with that [11:51 AM PT] Gavin.Hird @grid.xmir.org:8002: :-)) [11:51 AM PT] Vincent.Sylvester @hg.zetaworlds.com: It kinda worked for the map tiles... after a couple attempts [11:51 AM PT] Cuga.Rajal @rajal.org:9000: should train chatgpt to write metal code lol [11:51 AM PT] Gavin.Hird @grid.xmir.org:8002: that is reserved for Siri [11:51 AM PT] Cuga.Rajal @rajal.org:9000: tru :) [11:52 AM PT] Gavin.Hird @grid.xmir.org:8002: The biggest issue with Metal is it is tile based [11:52 AM PT] Gavin.Hird @grid.xmir.org:8002: so a completely different way of rendering [11:53 AM PT] Vincent.Sylvester @hg.zetaworlds.com: For the maptiles the changes I made to that have been proving themselves for over a month now in production. The generation of the zoom levels works flawlessly without the weird patches used to seeing when grid registrations overlapped [11:53 AM PT] Gavin.Hird @grid.xmir.org:8002: but again WWDC2023 could bring us Metal 4 with new fuctionality [11:53 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Haven't seen it mess up yet and it's a lot quicker at doing them too [11:54 AM PT] Vincent.Sylvester @hg.zetaworlds.com: So we need something that has jpeg2000 support to generate images, which not much has I take it? [11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: KDU [11:55 AM PT] Ubit Umarov: we have 2 libs [11:55 AM PT] Ubit Umarov: one in c#, other openjpeg C# wrapper [11:56 AM PT] Ubit Umarov: thing is that those depend on .net image [11:56 AM PT] Ubit Umarov: read to bitmap.. etc etc [11:57 AM PT] Ubit Umarov: fully written to interface with .net framework, ofc [11:57 AM PT] Ubit Umarov: so all that needs rewrite.. [11:57 AM PT] Ubit Umarov: not fun [11:57 AM PT] Andrew Hellershanks nods [11:58 AM PT] Ubit Umarov: and then, we are moving from a "standard" by big ms, to something that may be dead in 2 years... [11:58 AM PT] Andrew Hellershanks: A lot can happen in 2 years. [11:58 AM PT] Ubit Umarov: yeah [11:59 AM PT] Cuga.Rajal @rajal.org:9000: never dead, just not upgradeable [11:59 AM PT] Cuga.Rajal @rajal.org:9000: dead for developers [11:59 AM PT] Ubit Umarov: well.. for now libgdi and win gdi does work [11:59 AM PT] Orbert.Tatham @hg.zetaworlds.com: dead in the marketplace [11:59 AM PT] Ubit Umarov: so withing dotnet 6.0 we should be ok [11:59 AM PT] Ubit Umarov: lets see dotnet 8.0 ;) [12:00 PM PT] Ubit Umarov: btw our http code is also now "obsolete" by ms [12:00 PM PT] Ubit Umarov: may also stop working on future dotnet [12:01 PM PT] Ubit Umarov: they replaced it by httpclient [12:01 PM PT] Ubit Umarov: that is a LOT worse.. since assumes a app only opens a few web pages at most [12:01 PM PT] Ubit Umarov: while opensim needs to more than a ton :) [12:02 PM PT] Ubit Umarov: to open [12:02 PM PT] Ubit Umarov: that is another problem [12:02 PM PT] Gavin.Hird @grid.xmir.org:8002: a ton for what purpose? [12:02 PM PT] Ubit Umarov: the ton of services we have.. [12:02 PM PT] Ubit Umarov: comms to any other region... [12:02 PM PT] Ubit Umarov: teleports.. etc etc [12:02 PM PT] Gavin.Hird @grid.xmir.org:8002: oh, you mean all the reuests to asset server? [12:03 PM PT] Ubit Umarov: several tons :) [12:03 PM PT] Ubit Umarov: those also [12:03 PM PT] Ubit Umarov: all services [12:03 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Without http you can't even login [12:03 PM PT] Ubit Umarov: well not that http [12:04 PM PT] Ubit Umarov: we do have a http server that they say is obsolete, but diferent reason [12:04 PM PT] Orbert.Tatham @hg.zetaworlds.com: That's another service [12:04 PM PT] Ubit Umarov: i mead the parts where the code is a http client [12:04 PM PT] Ubit Umarov: the httpwebrequest things [12:05 PM PT] Ubit Umarov: https://learn.microsoft.com/en-us/dotnet/api/system.net.httpwebrequest?view=net-8.0 [12:05 PM PT] Ubit Umarov: still there for dotnet 8.0 [12:05 PM PT] Vincent.Sylvester @hg.zetaworlds.com: httprequest from scripts, region intercom, hg, etc [12:05 PM PT] Ubit Umarov: if oyu look there [12:06 PM PT] Ubit Umarov: you see [12:06 PM PT] Ubit Umarov: " [12:06 PM PT] Ubit Umarov: Remarks Important We don't recommend that you use HttpWebRequest for new development. Instead, use the System.Net.Http.HttpClient class. [12:06 PM PT] Ubit Umarov: " [12:06 PM PT] Ubit Umarov: as i said httpClient is WORSE [12:06 PM PT] Ubit Umarov: because assumes a app only uses a few pages/sites [12:06 PM PT] Ubit Umarov: not the massive need we have [12:07 PM PT] Gavin.Hird @grid.xmir.org:8002: give them developer feedbak [12:07 PM PT] Vincent.Sylvester @hg.zetaworlds.com: xD [12:07 PM PT] Ubit Umarov: but future problem.. as you see still there on dotnet 8 [12:07 PM PT] Selby.Evans @grid.kitely.com:8002: bye all [12:07 PM PT] Cuga.Rajal @rajal.org:9000: so they are not dropping HttpWebRequest, they are just recpommending a diff class [12:07 PM PT] Gavin.Hird @grid.xmir.org:8002: yeah, the earlier they gets a heads up about issues the better I suppose [12:07 PM PT] Orbert.Tatham @hg.zetaworlds.com: See you Selby [12:08 PM PT] Ubit Umarov: Cuga that is VERY diferent :P [12:08 PM PT] Ubit Umarov: in fact another massive rewrite [12:08 PM PT] Ubit Umarov: because we do use that all over.. [12:08 PM PT] Cuga.Rajal @rajal.org:9000: si why not just ignore their recommendation and keep using HttpWebRequest [12:08 PM PT] Ubit Umarov: but the problem is not only the rewrite [12:08 PM PT] Ubit Umarov: is that the new is WORSE [12:09 PM PT] Ubit Umarov: tunned for a simple app use [12:09 PM PT] Ubit Umarov: as i said.. a few pages open now and then [12:09 PM PT] Gavin.Hird @grid.xmir.org:8002: rewrite everything in serverside Swift [12:09 PM PT] Gavin.Hird @grid.xmir.org:8002: :-) [12:10 PM PT] Orbert.Tatham @hg.zetaworlds.com: I say Rust [12:10 PM PT] Kayaker Magic: RL calling, I need to run [12:10 PM PT] Vincent.Sylvester @hg.zetaworlds.com: It's a kinda one-sided thing as the name somewhat implies that it isn't really meant for moving tons of data just making requests for single things here and there [12:10 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Doesn't like to keep them open either [12:10 PM PT] Ubit Umarov: well that is like 1000 warnings i did mute on dotnet6 [12:10 PM PT] Ubit Umarov: all teling "httpweb.. is obsolete.. " :) [12:12 PM PT] Cuga.Rajal @rajal.org:9000: oh the message does say it is depreciated.. hmm ok [12:12 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Typical MS though, deprecate something and then point to something inferior or completely different and call it a day [12:12 PM PT] Andrew Hellershanks: :P [12:13 PM PT] Orbert.Tatham @hg.zetaworlds.com: Welcome to the Micro$haft treadmill [12:13 PM PT] Cuga.Rajal @rajal.org:9000: thats different than "use class y instead of x cause we think its better" [12:14 PM PT] Cuga.Rajal @rajal.org:9000: which is sort of what the messages on the dotnet webpate were saying [12:14 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Maybe a library exists that can handle this that we can use instead... let's check nuget... [12:14 PM PT] Orbert.Tatham @hg.zetaworlds.com: LOL [12:14 PM PT] Andrew Hellershanks: :) [12:15 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I would not be opposed to doing that in principle given that the current http requests have a weird limit on them in some form that I never managed to track down [12:15 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Perhaps a purpose-built lib that isn't bloated from years of MS development on it might even yield some better performance [12:16 PM PT] Vincent.Sylvester @hg.zetaworlds.com: A plan B of sorts [12:16 PM PT] Cuga.Rajal @rajal.org:9000: http and libgdi ... that will keep developers busy [12:17 PM PT] Andrew Hellershanks: Just need to find someone to build a lib for the purpose. [12:17 PM PT] Vincent.Sylvester @hg.zetaworlds.com: How hard can it be, it's just http /s [12:18 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Ideally something like mysqlclient which is mostly a drop-in replacement over the current connect should the day ever come we can't use the one we have [12:18 PM PT] Gavin.Hird @grid.xmir.org:8002: rl call.... [12:18 PM PT] Cuga.Rajal @rajal.org:9000: that woud be ideal [12:18 PM PT] Vincent.Sylvester @hg.zetaworlds.com: One can dream right :) [12:18 PM PT] Andrew Hellershanks: ok, Gavin. Thanks for being here. [12:18 PM PT] Orbert.Tatham @hg.zetaworlds.com: Peace, Gavin [12:19 PM PT] Lyr Lobo: bye *waves* [12:19 PM PT] Cuga.Rajal @rajal.org:9000: tc Gavin [12:20 PM PT] Andrew Hellershanks: It is almost 20 past the hour. Any other questions or comments before we wrap up for today? [12:20 PM PT] Cuga.Rajal @rajal.org:9000: I have just a quick question about http://opensimulator.org/wiki/LSL_Status/Functions [12:21 PM PT] Cuga.Rajal @rajal.org:9000: see the comment for llSetBuoyancy [12:21 PM PT] Cuga.Rajal @rajal.org:9000: should same comment be there for llSetForce()? [12:21 PM PT] Vincent.Sylvester @hg.zetaworlds.com: That page has not been kept up to date really, it needs a checkup really [12:21 PM PT] Cuga.Rajal @rajal.org:9000: ok [12:21 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Feel free to retest implementation and update where needed, it's been neglected quite a bit [12:21 PM PT] Cuga.Rajal @rajal.org:9000: Im assuming nothing new with llSetForce [12:22 PM PT] Cuga.Rajal @rajal.org:9000: ok that answers my question :) [12:22 PM PT] Andrew Hellershanks: :) [12:22 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Until we can get rid of the avatar motors those functions can't really work [12:23 PM PT] Cuga.Rajal @rajal.org:9000: thats what I thought, just saw llSetForce in all green so wanted to check :) [12:23 PM PT] Cuga.Rajal @rajal.org:9000: I think it should have same color/comment as llSetBuoyancy [12:23 PM PT] Andrew Hellershanks: It has been quite a while since I last tested buoyancy. I had a balloon script hat used it but it didn't work back then. OpenSim has seen a lot of changes since then,. [12:24 PM PT] Cuga.Rajal @rajal.org:9000: I'm mostly interested in avatar attachments affecting avatar fall up/down [12:24 PM PT] Cuga.Rajal @rajal.org:9000: parachutes, etc [12:24 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I did make a parachute that somewhat works to stop you going splat, but it's not exactly smooth [12:25 PM PT] Cuga.Rajal @rajal.org:9000: I can use llApplyImpulse with a timer [12:25 PM PT] Andrew Hellershanks: That wiki page has not been updated since September 20 of last year. [12:25 PM PT] Cuga.Rajal @rajal.org:9000: but not smooth [12:25 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Yeah basically that [12:25 PM PT] Vincent.Sylvester @hg.zetaworlds.com: You can smooth that a bit more using while and sleep [12:26 PM PT] Cuga.Rajal @rajal.org:9000: still too bumpy... I'll wait :) [12:27 PM PT] Andrew Hellershanks: Cuga, just avoid jumping off any tall buildings for now. ;) [12:27 PM PT] Cuga.Rajal @rajal.org:9000: lol [12:28 PM PT] Andrew Hellershanks: FInal call for any questions/comments for today? [12:29 PM PT] Andrew Hellershanks: I'm not seeing signs of anyone typing so I will say we are done for today. [12:29 PM PT] Andrew Hellershanks: Thank you all for coming. See you all again next week. [19:30 UTC] *** Logging stopped. ***