[18:04 UTC] *** Logging started. *** [11:04 AM PT] Andrew Hellershanks: Hello, everyone. [11:04 AM PT] Arielle Popstar: it uses up all available hardrive space [11:05 AM PT] Gavin.Hird @grid.xmir.org:8002: get a bigger drive [11:05 AM PT] Cuga.Rajal @rajal.org:9000: it bloats the database [11:05 AM PT] Arielle Popstar: :) [11:05 AM PT] Jamie.Jordan @grid.kitely.com:8002: Hi everybody [11:05 AM PT] Ubit Umarov: no.. that is a bad texture [11:05 AM PT] Ubit Umarov: no idea how [11:05 AM PT] Lyr Lobo: which version are you on for the fs beta, Arielle? [11:05 AM PT] Ubit Umarov: i mena a bad texture for terrain [11:05 AM PT] Lyr Lobo: I am not getting any errors [11:05 AM PT] Gavin.Hird @grid.xmir.org:8002: or make a script tat deletes log entries as fast as they are written [11:06 AM PT] Arielle Popstar: 64.6.6.10.68758 [11:06 AM PT] Arielle Popstar: only see it in the log [11:07 AM PT] Ubit Umarov: maybe just one with alpha when terrain has no alpha [11:07 AM PT] Lyr Lobo: yes [11:07 AM PT] Arielle Popstar: C:\Users\****\AppData\Roaming\Firestorm_x64\logs [11:07 AM PT] Kayaker Magic: I've been meaning to write some code that finds the objects that have those bad textures in them. [11:07 AM PT] Cuga.Rajal @rajal.org:9000: that would be really useful [11:07 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Either fix the terrain textures or let Firestorm know to better handle the issue in their code to stop spamming the log [11:07 AM PT] Ubit Umarov: wel is this case bad means bad for that use [11:08 AM PT] Arielle Popstar: standard terrain textures [11:08 AM PT] Arielle Popstar: it is a varregion [11:08 AM PT] Ubit Umarov: but now that is a warning.. [11:08 AM PT] Cuga.Rajal @rajal.org:9000: I still get frequent console errors like [Materials]: request for unknown material ID: [UUID] [11:08 AM PT] Arielle Popstar: only started having the issue on this last versin [11:09 AM PT] Cuga.Rajal @rajal.org:9000: a script to find those would be useful [11:09 AM PT] Gavin.Hird @grid.xmir.org:8002: did you report this to the FS folks? [11:09 AM PT] Arielle Popstar: sort of but because it is only on Opensim they of course blame opensim [11:09 AM PT] Ubit Umarov: not easy.. material ids are deep buried in textureEntry data [11:10 AM PT] Cuga.Rajal @rajal.org:9000: the FS error is something different, hard to tell if it is a client issue or not [11:11 AM PT] Ubit Umarov: ( not a error a warning.. details.. ;) ) [11:11 AM PT] Gavin.Hird @grid.xmir.org:8002: The error message tells you exactly the line number of the source where the error occured: newview/llvlcomposition.cpp(382) [11:11 AM PT] Gavin.Hird @grid.xmir.org:8002: The first thing is to check if there are changes to this file or new code that affects this file [11:11 AM PT] Gavin.Hird @grid.xmir.org:8002: which is an FS developer job [11:11 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Don't recall OpenSim changing anything on terrain texture delivery in a while [11:11 AM PT] Kayaker Magic: Yeah, to find an object with a known texture UUID, you have to read every object out of the assets, unpack the textureEntry, convert it from binary to hex, then compare. [11:12 AM PT] Kayaker Magic: Too bad OpenSim doesn't have a relational database to find things in. [11:12 AM PT] Ubit Umarov: compare.... per prim face :) [11:12 AM PT] Cuga.Rajal @rajal.org:9000: or use the Edit window on every face of every object and check each [11:13 AM PT] Ubit Umarov: it would be suicidal to store those things as columns on a db [11:13 AM PT] Gavin.Hird @grid.xmir.org:8002: Cuga, your drink script make you look manic [11:13 AM PT] Ubit Umarov: in fact we already do have a ton of useless columns [11:13 AM PT] Cuga.Rajal @rajal.org:9000: yeah I drink too much coffeee lol [11:14 AM PT] Ubit Umarov: even main code only keeps a binary serielize3d texture entry strucure [11:14 AM PT] Cuga.Rajal @rajal.org:9000: set the draw distance very low and then move around while watching console... when error appears then it's something in that draw distance [11:14 AM PT] Arielle Popstar: missing your mouth, o wonder :) [11:14 AM PT] Arielle Popstar: no wonder [11:15 AM PT] Arielle Popstar: how do i activate the console for the viewer? [11:15 AM PT] Cuga.Rajal @rajal.org:9000: I was meaning the console error for bad texture, different issue from your Arielle [11:15 AM PT] Cuga.Rajal @rajal.org:9000: server console [11:15 AM PT] Ubit Umarov: like on menu developer->consoles-> console ? [11:16 AM PT] Arielle Popstar: yes but which one Ubit [11:16 AM PT] Ubit Umarov: the one you want [11:16 AM PT] Gavin.Hird @grid.xmir.org:8002: Debug console [11:16 AM PT] Arielle Popstar: whats the warning for? [11:16 AM PT] Lyr Lobo: ctrl shift 3 for textures and 4 for debug [11:17 AM PT] Ubit Umarov: still the number of components one? [11:17 AM PT] Arielle Popstar: ok seeing it here too [11:17 AM PT] Cuga.Rajal @rajal.org:9000: ooh lots of warning :) [11:17 AM PT] Arielle Popstar: every second [11:17 AM PT] Arielle Popstar: anyone else of fs? [11:17 AM PT] Arielle Popstar: newest? [11:17 AM PT] Ubit Umarov: well here bill also used a land textures that viewers do not like [11:17 AM PT] Cuga.Rajal @rajal.org:9000: seeing it on the latest FS public release too [11:18 AM PT] Lyr Lobo: i am [11:18 AM PT] Arielle Popstar: ok good so not just me [11:18 AM PT] Ubit Umarov: in this case think is one that is not just a power of two side size [11:18 AM PT] Gavin.Hird @grid.xmir.org:8002: I am seeing a bunch of error messages of textures with dimension 192x192 [11:18 AM PT] Arielle Popstar: how big are your log files [11:18 AM PT] Ubit Umarov: yes that gavin.Hird [11:19 AM PT] Cuga.Rajal @rajal.org:9000: but everything seems to be fine :) [11:19 AM PT] Ubit Umarov: bill decided to use that "odd" size and viewers do not like it [11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: the like pwoers of 2 [11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: powers* [11:19 AM PT] Cuga.Rajal @rajal.org:9000: doesnt the texture upload force a power of 2 size at upload time? [11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: not really [11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: maybe now [11:20 AM PT] Cuga.Rajal @rajal.org:9000: I thought it did rezizing down to nearest power of 2 [11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: but not historically [11:21 AM PT] Cuga.Rajal @rajal.org:9000: ah, so textures uploaded long ago might not be power of 2 [11:21 AM PT] Gavin.Hird @grid.xmir.org:8002: yeah, or even 2048x2048 [11:21 AM PT] Cuga.Rajal @rajal.org:9000: that size is allowed now [11:21 AM PT] Gavin.Hird @grid.xmir.org:8002: it makes all kinds of oddities in the viewer code [11:22 AM PT] Gavin.Hird @grid.xmir.org:8002: it may or may not work [11:22 AM PT] Arielle Popstar: so anyone else who seeing the scrolling warning have a huge log file in this location? C:\Users\aielle\AppData\Roaming\Firestorm_x64\logs [11:22 AM PT] Gavin.Hird @grid.xmir.org:8002: no [11:22 AM PT] Arielle Popstar: your own computername of course [11:23 AM PT] Arielle Popstar: you on FS Gavin? [11:23 AM PT] Gavin.Hird @grid.xmir.org:8002: of course not :-) [11:23 AM PT] Arielle Popstar: i did qualify it by saying firestorm users [11:23 AM PT] Arielle Popstar: :) [11:23 AM PT] Cuga.Rajal @rajal.org:9000: I think the FS beta logs warnings but public release does not? I don't see a big log growing [11:24 AM PT] Cuga.Rajal @rajal.org:9000: but I do see warnings on debug console [11:24 AM PT] Arielle Popstar: ok [11:25 AM PT] Arielle Popstar: am i the only one on beta?> [11:25 AM PT] Orbert.Tatham @hg.zetaworlds.com: Some of us aren't in the holy circle that is allowed betas [11:25 AM PT] Cuga.Rajal @rajal.org:9000: prolly [11:26 AM PT] Arielle Popstar: just have to ask them and we used to have a link here in the meeting to download it [11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: beta is beta for a reason. Check with the FS team if there has been made code changes in that soruce file [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: the exact location where it spergs out is in the error message [11:28 AM PT] Ubit Umarov: what is the texture you are using that causes that warning arielle ?? [11:28 AM PT] Arielle Popstar: i am seeing it here Ubit so take your pick [11:28 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Not seeing that on my own var region [11:28 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Perhaps its your avatar? [11:29 AM PT] Cuga.Rajal @rajal.org:9000: It could be a texture on any of our avatars or in the sim [11:29 AM PT] Arielle Popstar: if you are on that beta viewer you should see it too [11:29 AM PT] Ubit Umarov: im on beta [11:29 AM PT] Cuga.Rajal @rajal.org:9000: can be seen without FS beta if you open the debug console [11:29 AM PT] Ubit Umarov: my log file here now is like 9MB [11:30 AM PT] Arielle Popstar: did you open your own console Vincent assuming you are on FS? [11:30 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Debug console yes [11:30 AM PT] Arielle Popstar: and not seeing it? [11:30 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I see it once I get here [11:30 AM PT] Ubit Umarov: yeah fun flood [11:30 AM PT] Cuga.Rajal @rajal.org:9000: I'm not too worried about it [11:30 AM PT] Ubit Umarov: well this one may also have alpga [11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Well easy to test, if you see it everywhere you go chances high its your avatar [11:31 AM PT] Cuga.Rajal @rajal.org:9000: could be something that one of us are wearing [11:31 AM PT] Gavin.Hird @grid.xmir.org:8002: not if she sees it in her var region [11:32 AM PT] Arielle Popstar: i just changed my entire outfit before i came here [11:32 AM PT] Cuga.Rajal @rajal.org:9000: oh you see it there too? [11:32 AM PT] Arielle Popstar: yes [11:32 AM PT] Cuga.Rajal @rajal.org:9000: using a mesh avatar? [11:32 AM PT] Gavin.Hird @grid.xmir.org:8002: that is where she discovered it [11:32 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Avatars causing problems spamming things is nothing new. Used to have issues with constant rebakes some of us remember the avfactory console spam [11:32 AM PT] Arielle Popstar: with different outfit, body, head [11:33 AM PT] Gavin.Hird @grid.xmir.org:8002: that was because of oversize textures Vincent [11:33 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Possibly bad bake trying to upload a texture to the region since bakes are done by viewer mostly and BOM can be a mess [11:34 AM PT] Cuga.Rajal @rajal.org:9000: try Ruthing yourself and see if it goes away [11:34 AM PT] Cuga.Rajal @rajal.org:9000: might be issue with more than one item worn [11:34 AM PT] Cuga.Rajal @rajal.org:9000: just a guess [11:35 AM PT] Arielle Popstar: still seeing it [11:35 AM PT] Cuga.Rajal @rajal.org:9000: could be one of use here too [11:35 AM PT] Cuga.Rajal @rajal.org:9000: stay after end of meeting and keep track of who leaves... and see when warnings disappear [11:35 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Guess we'll know that once the meeting is over [11:36 AM PT] Orbert.Tatham @hg.zetaworlds.com: I am on FS6.6.3 and got a short burst of that same error, but just a burst [11:36 AM PT] Vincent.Sylvester @hg.zetaworlds.com: One of us is the big bad wolf hiding in sheeps clothing or corrupt clothing I suppose [11:36 AM PT] Ubit Umarov: errr this may also be arielle bakes [11:37 AM PT] Cuga.Rajal @rajal.org:9000: seem like something not to be too concerned about [11:37 AM PT] Ubit Umarov: are you using that lanini "bom" thing? [11:37 AM PT] Arielle Popstar: i wasnt when i was a base avatar [11:37 AM PT] Arielle Popstar: oh the blank avatar? [11:37 AM PT] Arielle Popstar: no [11:38 AM PT] Ubit Umarov: well that "bom" also causes warnings like this [11:38 AM PT] Ubit Umarov: in fact did cause viewer crash [11:38 AM PT] Arielle Popstar: you're talking the blank avatar? [11:38 AM PT] Ubit Umarov: when one of those warnings was a fatal error [11:38 AM PT] Arielle Popstar: never experienced that when i used it but that was ages ago [11:38 AM PT] Arielle Popstar: was to get rid of clouds [11:39 AM PT] Cuga.Rajal @rajal.org:9000: that would help find it by process of elimination [11:39 AM PT] Ubit Umarov: can you change to just a ruth avatar to test arielle? [11:39 AM PT] Ubit Umarov: i mean system avatar [11:39 AM PT] Arielle Popstar: i Just did a couple minutes ago Ubit [11:39 AM PT] Gavin.Hird @grid.xmir.org:8002: how humiliating [11:39 AM PT] Ubit Umarov: lol gavin :) [11:40 AM PT] Arielle Popstar: didnt you see? [11:40 AM PT] Orbert.Tatham @hg.zetaworlds.com: I got a burst of the message when I returned [11:40 AM PT] Ubit Umarov: no i had console off [11:40 AM PT] Arielle Popstar: several said they saw the same error regardless [11:40 AM PT] Ubit Umarov: well maybe someone here [11:40 AM PT] Ubit Umarov: i did suspect the land... but already messed it :) [11:41 AM PT] Ubit Umarov: so guess it is one avatar here [11:41 AM PT] Ubit Umarov: well or can be.. that silly "bom" was one cause [11:41 AM PT] Lyr Lobo: I'll leave and come back. Doubt that it is me, but a test [11:41 AM PT] Cuga.Rajal @rajal.org:9000: could be me [11:41 AM PT] Arielle Popstar: or could be all of us [11:42 AM PT] Cuga.Rajal @rajal.org:9000: Personally I wouldn;t worry about it too much [11:42 AM PT] Ubit Umarov: ( one can't put a baked texure on a meh.. they do have diferent components, [11:42 AM PT] Cuga.Rajal @rajal.org:9000: bigger fish to fry [11:42 AM PT] Ubit Umarov: one of the baked texture components is a bump map [11:42 AM PT] Arielle Popstar: well it is non deleting log file [11:42 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I did notice my log file being big about a week or so definitely been going on for a while [11:42 AM PT] Arielle Popstar: it will be a prob if they release it like that [11:42 AM PT] Cuga.Rajal @rajal.org:9000: can you turn off console logging on beta? [11:43 AM PT] Arielle Popstar: how would i do that? [11:43 AM PT] Vincent.Sylvester @hg.zetaworlds.com: There is something in settings to prevent certain errors from showing [11:43 AM PT] Ubit Umarov: ok all get naked [11:43 AM PT] Ubit Umarov: LOL [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: set log level [11:43 AM PT] Ubit Umarov: nah not naked [11:43 AM PT] Ubit Umarov: :) [11:43 AM PT] Gavin.Hird @grid.xmir.org:8002: from the Develop menu [11:44 AM PT] Arielle Popstar: log level was set to Info [11:44 AM PT] Lyr Lobo: no error on my region in debug console [11:44 AM PT] Gavin.Hird @grid.xmir.org:8002: ok [11:44 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Set it to error and it stops [11:44 AM PT] Cuga.Rajal @rajal.org:9000: I can leave and come back [11:44 AM PT] Orbert.Tatham @hg.zetaworlds.com: None of that error when you came back [11:44 AM PT] Lyr Lobo: my firestorm.log stopped gaining ... it gained 8 GB of data while we were talking about it...stopped on my region [11:44 AM PT] Andrew Hellershanks: Purging cash to a max of 2147483648 bytes ?? [11:44 AM PT] Andrew Hellershanks: cash -> cache [11:44 AM PT] Cuga.Rajal @rajal.org:9000: Be right back [11:46 AM PT] Lyr Lobo: I'm using two custom textures on my region terrain and no problems with them [11:46 AM PT] Cuga.Rajal @rajal.org:9000: not getting that error when on my sim [11:46 AM PT] Cuga.Rajal @rajal.org:9000: 192x192 [11:46 AM PT] Andrew Hellershanks: Just gota sudden flood of texture messages as Motoko appeared. Something got triggerdd. [11:46 AM PT] Motoko.Karu @login.digiworldz.com:8002: o_0 moi? [11:47 AM PT] Ubit Umarov: Ohh nm this one tells terrain [11:47 AM PT] Motoko.Karu @login.digiworldz.com:8002: I can tp out and come back... [11:47 AM PT] Gavin.Hird @grid.xmir.org:8002: I got this message when Cuga came back: [11:47 AM PT] Motoko.Karu @login.digiworldz.com:8002: hopping away for a sec [11:47 AM PT] Gavin.Hird @grid.xmir.org:8002: WARNING # llimagej2coj/llimagej2coj.cpp(203) decodeImpl : trying to decode more channels than are present in image: numcomps: 3 first_channel: 4 [11:47 AM PT] Andrew Hellershanks: Motoko, We have been looking in to some console messages that seem a bit odd, or excessive. [11:47 AM PT] Lyr Lobo: logging out to test my fs log and if it changes [11:48 AM PT] Vincent.Sylvester @hg.zetaworlds.com: So far seems those avatars are fine [11:48 AM PT] Gavin.Hird @grid.xmir.org:8002: so probalby an image that has a header that flags there is alpha in it, but there is no actual data for it [11:48 AM PT] Orbert.Tatham @hg.zetaworlds.com: Just got a burst on the 192x192 error [11:48 AM PT] Orbert.Tatham @hg.zetaworlds.com: and another [11:49 AM PT] Andrew Hellershanks: I have "Base texture comps != input texture comps" messages scrolling by like crazy. [11:49 AM PT] Arielle Popstar: is that on debug or texture console Orbert? [11:49 AM PT] Arielle Popstar: same Andrew [11:49 AM PT] Orbert.Tatham @hg.zetaworlds.com: ctrl-shift-4, whichever that is [11:49 AM PT] Cuga.Rajal @rajal.org:9000: texture issues are all over opensim, as long as it isn;t causing lag or crashes i wouldn;t worry too much. [11:49 AM PT] Cuga.Rajal @rajal.org:9000: The console logging ios more of the problem imho [11:49 AM PT] Orbert.Tatham @hg.zetaworlds.com: Another burst [11:50 AM PT] Arielle Popstar: debug [11:50 AM PT] Andrew Hellershanks: Cuga, If they are going to console only they can be ignored but if they are also going to the log file they will blow up the size of the log files. [11:50 AM PT] Vincent.Sylvester @hg.zetaworlds.com: 7gb worth of log file yikes [11:50 AM PT] Lyr Lobo: ok my log copied to firestorm.old with 10.688 GB in it, and firestorm.log refreshed to 38 kb [11:50 AM PT] Cuga.Rajal @rajal.org:9000: but only FS beta is logging them [11:51 AM PT] Arielle Popstar: ahh [11:51 AM PT] Arielle Popstar: mine doesnt do that [11:51 AM PT] Gavin.Hird @grid.xmir.org:8002: I got a burst of thos too now [11:51 AM PT] Cuga.Rajal @rajal.org:9000: my log is 2.8 MB [11:51 AM PT] Orbert.Tatham @hg.zetaworlds.com: I am running an old release 6.6.3 [11:51 AM PT] Orbert.Tatham @hg.zetaworlds.com: Another burst [11:51 AM PT] Gavin.Hird @grid.xmir.org:8002: My viewer logs it too now [11:51 AM PT] Arielle Popstar: nod i didnt have the issue on previous versions with the log file growing so big [11:52 AM PT] Ubit Umarov: yeah fun thing [11:52 AM PT] Cuga.Rajal @rajal.org:9000: FS 6.6.8 release shows the warning in console but not logging it [11:52 AM PT] Ubit Umarov: i did replace all land textures [11:53 AM PT] Arielle Popstar: so whether it logs or not, it would hit the performance of the viewer with the contstant warning [11:53 AM PT] Orbert.Tatham @hg.zetaworlds.com: Another burst [11:53 AM PT] Vincent.Sylvester @hg.zetaworlds.com: If it's not mesh on this region it's an avatar, but I doubt many regions share stuff that's here so if that happens on other regions the likelihood of it being the avatar itself is high [11:53 AM PT] Orbert.Tatham @hg.zetaworlds.com: again a burst [11:53 AM PT] Orbert.Tatham @hg.zetaworlds.com: and again [11:53 AM PT] Ubit Umarov: ok change them all again [11:54 AM PT] Cuga.Rajal @rajal.org:9000: see if you still get it when empty sim [11:54 AM PT] Gavin.Hird @grid.xmir.org:8002: The last thin my old viewer code logged before it started floowing the message was: [11:54 AM PT] Gavin.Hird @grid.xmir.org:8002: 2023-04-11T18:48:11Z INFO #Avatar# newview/llvoavatar.cpp(3057) LLVOAvatar::idleUpdateLoadingEffect : Avatar 'Motoko.Karu @login.digiworldz.com:8002' textured other isFullyLoaded, mFirstFullyVisible [11:54 AM PT] Gavin.Hird @grid.xmir.org:8002: so possibly something Moto is wearing [11:54 AM PT] Lyr Lobo: I don't get it on a near empty sim Cuga [11:54 AM PT] Lyr Lobo: was testing it [11:54 AM PT] Ubit Umarov: nahh that message is abotu terrain [11:54 AM PT] Motoko.Karu @login.digiworldz.com:8002: .•*♥´¨`•BRB •´¨`♥*•. [11:54 AM PT] Motoko.Karu @login.digiworldz.com:8002: I'll change my outfit... [11:54 AM PT] Lyr Lobo: and a var region [11:54 AM PT] Cuga.Rajal @rajal.org:9000: I mean here on empty sim [11:54 AM PT] Cuga.Rajal @rajal.org:9000: after meeting [11:54 AM PT] Lyr Lobo: Hi Motoko [11:55 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Still going [11:55 AM PT] Cuga.Rajal @rajal.org:9000: I was still seeing it when Moto was gone [11:55 AM PT] Cuga.Rajal @rajal.org:9000: could be one of the NPCs [11:55 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Empty region test is a good idea [11:56 AM PT] Cuga.Rajal @rajal.org:9000: Arielle are you sure the problem wasn;t there last week? [11:56 AM PT] Cuga.Rajal @rajal.org:9000: might have been here all along and only noticed now bc of the logging [11:56 AM PT] Andrew Hellershanks nods [11:56 AM PT] Ubit Umarov: well by debug fs decided to compile it all over [11:56 AM PT] Arielle Popstar: last week? It wasnt on the last stable release nor the previous betas [11:57 AM PT] Ubit Umarov: my cpu is hot hot and will take ages :) [11:57 AM PT] Arielle Popstar: at least with the logging [11:57 AM PT] Arielle Popstar: thats why i noticed it [11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: Ariel, my old viewer code that is ages old logs the same [11:57 AM PT] Lyr Lobo smiles and nods [11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: Not more messages when Moto came back [11:57 AM PT] Arielle Popstar: yes well the warning might be continuous but for me the issue now id the logging file [11:58 AM PT] Ubit Umarov: im getting them [11:58 AM PT] Vincent.Sylvester @hg.zetaworlds.com: What the log file logs is defined in some settings file somewhere [11:58 AM PT] Motoko.Karu @login.digiworldz.com:8002: ok... one more time.. will revert my avatar [11:58 AM PT] Gavin.Hird @grid.xmir.org:8002: ok [11:58 AM PT] Ubit Umarov: if (tex_comps != st_comps) { LL_WARNS("Terrain") [11:58 AM PT] Ubit Umarov: is the only place i see that on fs sources [11:59 AM PT] Cuga.Rajal @rajal.org:9000: so likely a terrain tex issue [11:59 AM PT] Gavin.Hird @grid.xmir.org:8002: once you returned Moto it logged this: [11:59 AM PT] Gavin.Hird @grid.xmir.org:8002: 2023-04-11T18:58:56Z WARNING # llimagej2coj/llimagej2coj.cpp(203) decodeImpl : trying to decode more channels than are present in image: numcomps: 3 first_channel: 4 2023-04-11T18:58:57Z WARNING # llimagej2coj/llimagej2coj.cpp(203) decodeImpl : trying to decode more channels than are present in image: numcomps: 3 first_channel: 4 2023-04-11T18:58:57Z WARNING # llimagej2coj/llimagej2coj.cpp(203) decodeImpl : trying to decode more channels than are present in image: numcomps: 3 first_channel: 4 [11:59 AM PT] Gavin.Hird @grid.xmir.org:8002: so there is a texture the appearst to have 4 channels, but only has data for 3 [11:59 AM PT] Cuga.Rajal @rajal.org:9000: I think the FS beta logging all the warnings is bigger problem than the nature of the warning [12:00 PM PT] Arielle Popstar: well my FPS is sucky too [12:00 PM PT] Orbert.Tatham @hg.zetaworlds.com: Mine has been fine [12:00 PM PT] Arielle Popstar: less then 10 and i should be around 55 [12:01 PM PT] Cuga.Rajal @rajal.org:9000: fps fine here too. *bad beta* [12:01 PM PT] Vincent.Sylvester @hg.zetaworlds.com: oh [12:01 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Ubit is right [12:01 PM PT] Vincent.Sylvester @hg.zetaworlds.com: ctrl alt shift 5 [12:01 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Turns terrain patches on and off [12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: it is bursting again [12:01 PM PT] Ubit Umarov: well terrain is all blank now [12:01 PM PT] Gavin.Hird @grid.xmir.org:8002: 2023-04-11T19:01:04Z WARNING #Terrain# newview/llvlcomposition.cpp(360) generateTexture : Base texture comps != input texture comps [12:01 PM PT] Vincent.Sylvester @hg.zetaworlds.com: error goes away once they are turned off [12:01 PM PT] Jagga Meredith: even without logging could impact us with slower clients like this tired old laptop [12:01 PM PT] Ubit Umarov: and keeps doing it [12:02 PM PT] Gavin.Hird @grid.xmir.org:8002: it is logging 2023-04-11T19:01:04Z INFO # newview/llviewerregion.cpp(850) processRegionInfo : Processing region info [12:02 PM PT] Gavin.Hird @grid.xmir.org:8002: before the bursting starts [12:02 PM PT] Selby.Evans @grid.kitely.com:8002: bye all [12:02 PM PT] Ubit Umarov: lol [12:02 PM PT] Cuga.Rajal @rajal.org:9000: tc Selby [12:02 PM PT] Andrew Hellershanks: Bye, Selby. [12:02 PM PT] Motoko.Karu @login.digiworldz.com:8002: cya selby [12:03 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Ubit set all the low high values the same see if that does anything [12:03 PM PT] Ubit Umarov: now reports because number of componets on blank is 0 and it wants 3 [12:03 PM PT] Andrew Hellershanks: The hour has gone by quickly today. We are just past the top of the hour. Does anyone have some question/comment about something other than logging issues? [12:03 PM PT] Cuga.Rajal @rajal.org:9000: I was still seeing 192x192 warning after ctrl alt shift 5 [12:03 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Yeah that's an avatar texture or something [12:04 PM PT] Ubit Umarov: i changed all them to blank [12:04 PM PT] Arielle Popstar: me too [12:04 PM PT] Cuga.Rajal @rajal.org:9000: I filed a mantis this week about llGiveInventoryList() [12:04 PM PT] Cuga.Rajal @rajal.org:9000: does not update inventory, when giving items to HG avatars using My Suitcase [12:04 PM PT] Jagga Meredith: leaving.. lemme know if something buggy on my avatar [12:04 PM PT] Cuga.Rajal @rajal.org:9000: until relog [12:05 PM PT] Andrew Hellershanks: Cuga, ok. Do you remember the mantis number? [12:05 PM PT] Cuga.Rajal @rajal.org:9000: 9070 [12:05 PM PT] Cuga.Rajal @rajal.org:9000: but problem only for HG avatars using My Suitcase [12:06 PM PT] Cuga.Rajal @rajal.org:9000: a few others have confirmed.. But problem doesnt show up for OSGrid avatars [12:06 PM PT] Cuga.Rajal @rajal.org:9000: since they donlt use My Suitcase [12:07 PM PT] Cuga.Rajal @rajal.org:9000: so issue is in My Suitcase code or lsl code, guessing [12:07 PM PT] Cuga.Rajal @rajal.org:9000: easy to reproduce [12:08 PM PT] Andrew Hellershanks: ok, thanks for the report. [12:09 PM PT] Andrew Hellershanks: Hm... is Ubit coming back? [12:09 PM PT] Arielle Popstar: probably [12:09 PM PT] Jamie.Jordan @grid.kitely.com:8002: have a great week yall [12:09 PM PT] Andrew Hellershanks: Yup. Here he is. [12:09 PM PT] Andrew Hellershanks: ok, Jamie. You too. [12:10 PM PT] Arielle Popstar: did it stop when ubit jumped away? [12:10 PM PT] Andrew Hellershanks: As there isn't any other last minute items I'll close the meeting for today. [12:10 PM PT] Lyr.Lobo @cc.opensimulator.org:8002: Take care *waves* [12:10 PM PT] Lyr.Lobo @cc.opensimulator.org:8002: bye Jamie [12:10 PM PT] Andrew Hellershanks: Thank you all for coming. See you again next week. [12:10 PM PT] Ubit Umarov: well i will try to debug this texture warning, now that i see it [12:10 PM PT] Lyr Lobo waves [19:10 UTC] *** Logging stopped. ***